

because it was not meant for you to spam that, the idea for it is to be used during DWT as a filler, the mana dump gameplay was derived by the fact that you could pump excess of MP into dmg and it should remain at that imhoya i thought that at least ruin 3 mp cost would have been adjusted with 4.06... there is absolute no reason and no other skill ingame with that huge amount of mp cost compared to its laughable pot – ruin 3 cost isn't justified anymore. so why can't they just reduce it? Blm & Rdm both "can't get oom"... even if they try hard... smn on the other hand is still struggling with ruin 3 spam... just why?
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