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  1. #1
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by paoweeotter View Post
    hmm idk I never played SMN before SB and the abilities feel like they have fluidity. but then I didn't have the experience previous summoner have regarding the old playstyle.
    To me, it's the change from Aetherflow, Aethertrail and Dreadwyrm Trance that made things not feeling so fluid.
    Back then Aetherflow and Aethertrail stacked so you don't need to wait and finish doing Dreadwyrm Trance to use Aetherflow again. Plus, you can use Aetherflow abilities during Dreadwyrm Trance which was good.

    Yeah, it's something I should just get used to, but the job feels limited in a lot of places now like Aetherflow and AoE (Because of removing Blizzard II, Miasma II and the Shadowflare change) and like Airget said, there's no way to accelerate getting Aetherflow, Dreadwyrm Trance or Summon Bahamut which sucks.
    (3)

  2. #2
    Player
    prophecy4seen's Avatar
    Join Date
    Mar 2014
    Location
    Uldah
    Posts
    47
    Character
    Little Box
    World
    Odin
    Main Class
    Arcanist Lv 70
    As a QoL change. I believe the Aetherflow button should become DWT once 3 stacks are collected.
    (0)

  3. #3
    Player
    Ashbury's Avatar
    Join Date
    Aug 2015
    Posts
    75
    Character
    Francisca Ashbury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by prophecy4seen View Post
    As a QoL change. I believe the Aetherflow button should become DWT once 3 stacks are collected.
    DWT buttom should become Deathflare once pressed, since it's impossible to DWT twice in a row, even if there wasn't a cooldown. That's how they done in PVP, so we know it's possible.
    (1)

  4. #4
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ashbury View Post
    DWT buttom should become Deathflare once pressed, since it's impossible to DWT twice in a row, even if there wasn't a cooldown. That's how they done in PVP, so we know it's possible.
    Enkindle should also get Enkindle Bahamut. Currently I use a button swapping macro for this. But in some special situations, its not changing the button back.
    (1)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  5. #5
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by KarstenS View Post
    Enkindle should also get Enkindle Bahamut. Currently I use a button swapping macro for this. But in some special situations, its not changing the button back.
    There is an other thing to do :
    put enkindle on a slot on the side just to see when it's available, cause the macro will have Enkindle Bahamut icon (you use it more often and being on a timer it's better to know when Akh Morn is available again so I chose to micon the Bahamut one) then set this :

    /micon "Enkindle Bahamut"
    /actionerror off
    /ac "Enkindle Bahamut"
    /ac "Enkindle"

    Whenever it can cast the first one, it will, if unavailable / on CD it will cast the second. The actionerror is to avoid the annoying "you cannot blehblehbleh".

    Note that it works for DeathFlare and Transe as well.
    (0)

  6. #6
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I really hope they make some needed adjustments soon, I don't like the extreme punishment for dying on SMN.

    I wish they would take away the bane nerf and deathflare...put it back to how it was and for the love of all things holy let us use aether stacks WHILE UNDER TRANCE D:
    (0)

  7. #7
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Iromi View Post
    I really hope they make some needed adjustments soon, I don't like the extreme punishment for dying on SMN.

    I wish they would take away the bane nerf and deathflare...put it back to how it was and for the love of all things holy let us use aether stacks WHILE UNDER TRANCE D:
    They also need to fix the three and a half Ruins. To start replace Ruin I with Ruin III at level 54 just as Bio and Miasma are at 66. Make Ruin IV automatic when under DWT. Lower the MP cost for Ruin II and III or increase their potency.
    (1)

  8. #8
    Player
    NeoZanther's Avatar
    Join Date
    Sep 2014
    Posts
    74
    Character
    Zazanther Rerenther
    World
    Balmung
    Main Class
    Dancer Lv 90
    so with all these recent changes (and just overall 4.0 changes) what is the main stat focuses of Summoner now? I'm almost thinking Crit and SpSeed are still the high ones to go again, but Direct Hit looks nice too...
    (0)

  9. #9
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I now see what people say with the whole deathflare and aetherflow

    I still believe the summoner pets do need to be improve. I think that give summoner Ramuh and Shiva would a awesome improve Shiva at lvl 65 and Ramuh at lvl 70
    the Dreadwyrm trance could also be add again at lvl 95.
    I think remove Bahamut not permitly would be a fine start the whole ideal with Bahamut doesn't work that well. my view is this the players and Devs work in symbical relationship what benefit one benefit the others. my view on bahamut is he should be a lvl 100 summon. SE the summoner has been a part of all you ff titles. my suggest won't take always for those who want to glamour they servants it add to them they would able Glamour Shiva and Ramuh as well it work with the lore the fact that Ramuh stranger in his dialogue has respect for the Mother Crystal. Since the summoner hasn't benfitted they need to be improvement on it my suggest drawn on lore of ffxiv it allow the player to bring more of Prime power into this erozath make Egi more live being without redoing the lore of games Yoshi P state that it important stay in the lore of games.

    I believe the that one should replace the Pyhsick of summoner with pyhsick work with Scholar in this you be distance the scholar for the summoner even more. the Egi become conductive for Prime power and summoner become the master of the that conductive it won't allow us to drawn too much of Prime in just enough to weild it power. it tough to balance summoner pet out yet you have many talent devs to talk to like ffxi team you ask them for help on balance the summoner pet out and look they approach to do it.

    look I think best to improve summoner it to set Job for lvl 70 to lvl 80 and lvl 90 to lvl 100. my suggest create this job plan for you

    the Scholar bring life and summoner bring damage.

    of all skills that haven't been in a summoner the dreadwrym trance and demi-bahamut are wasn't that isn't in any of ff games. the desire to attempt a new approach to a job is noble one but stray to far for said job often make harder to said job to compete with jobs that basic on similar ff job types

    Don't forget the lesson you learn for 1.0 Yoshi P.
    (0)
    Last edited by Savagelf; 08-20-2017 at 07:45 AM.

  10. #10
    Player
    TelosNox's Avatar
    Join Date
    Dec 2013
    Posts
    113
    Character
    Liandrin Saruni
    World
    Shiva
    Main Class
    Summoner Lv 70
    Why not just get rid of the permanent egis at all?

    If I think of FF7 and FF9 then all summons were just single actions with a fixed attack. SMN could use a similar mechanic like SAM does. So it loads some stacks and depending on which stacks are loaded a specific summon will be triggered on activation. The egi appears, does it's stuff and then disappears.
    No need to manage a pet, no need to heal a pet, no need to resummon the egi on death and the option to have an extendable variety of egi based stuff.
    (0)

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