Ex:
Fester -> Summon Ifrit (Same effect as Fester, better animation)
Bane -> Summon Garuda (Same effect as Bane, better animation)[/QUOTE]
I like this idea !!

Ex:
Fester -> Summon Ifrit (Same effect as Fester, better animation)
Bane -> Summon Garuda (Same effect as Bane, better animation)[/QUOTE]
I like this idea !!


right now SE you creative a Unique summoner
at 2.0 nobody knew you going bring the summoner out yet you did. sure scholar and summoner linked to same class a mistake we know that know
one promise was we be able summon an prime when use the entire fc. this promise kind went un-fulfilled yet it wasn't really a valid promise with lore of game and machinac time see what can be done and what can't be down. my suggest is lvl basic summoner pet growth so that when you lvl up your pet change with you. it isn't tried demand remove the entire pet system it build on the system in place first off replace the system would to much work and force all players who play summoner to have learn a new playing styles.
I do agree replace physick with sustain is good ideal. the Scholar need physick.
My suggest build on your pet system make far more better
for lvl 30-50 you summon is spirit form 25% of Prime power
for lvl 50-60 you summon take on more flesh like form 30%
for lvl 60-70 it respent the original prime that it was drawn for 35%
all summoning still can be glamorized back a carbruncle this keep carby fan groupee happy
I also suggest adding Shiva and Ramuh who fit with lore both seem have respect of Mother Crystal
Last edited by Savagelf; 08-14-2017 at 07:37 AM.


when come to pet jobs there balance act that must be mainten
we look each pet
Garuda is Range dps 75% of damage that a bard usually does
Titan is tank 75% of damage done by tanks
Ifrit is melee dps. 75% damage done by Monk or Ninja
Shiva range magic dps
Ramuh also range magic dps
One way to balance these pets out
would look jobs in ffxiv and set them to do half of each job they correspond with
or it set be 50% of each job with summoner doing of 50%
what devs need do set up scale for damage the pets going do and the summoner is also going do.
and look best set the scale so summoner and pet meet that scale damage per level
Last edited by Savagelf; 08-14-2017 at 09:42 PM.


I think easy to fulfil the summoner fantasy of be pet job by just improve the summoner and they pet what you purpose is disgard everything that summoner know to embrace a system that already been done. what I purpose is take the exist system and improve on it concept and make it better. which is a better ideal your or mine. mine is far better and keep what summoner are have and doesn't tried replace what summoner has a Job. your disgarde it. your has been done. Mine is total a new ideal and new concept that hasn't been done in ff game before yet it worth a shot.
here the summoner fantasy is to be a pet job not to be what you want it to be
second Dissidia been done and it doesn't fit for lore of ffxiv
third my ideal use the lore of ffxiv not tried not use it.
Last edited by Savagelf; 08-14-2017 at 10:44 PM.
I think pets should be removed too or at least improved on. Right now they feel so non-existent.
I still think the concept of Demi summons is good and something they should work on because right now Demi-Bahamut doesn't feel nice to use.
They should work around Demi summoning as a way to keep "pets" feeling relevant and as a way to fill that void of Ruin-spamming by making them more frequent and more interactable by having more abilities. More abilities within an ability.
They can improve on it by making him stay in his place first of all to avoid any command delays, then make Wyrmwave an auto-attack.
I'd like to see more skills than just Akh Morn, like a strong single-target attack you can command every 4-5 seconds, an AoE attack that's not as strong as Akh Morn but you can command it every 4-5 seconds, or a party buff/enemy debuff in the duration of his summon. These commands should be ogcd, too.
I also suggest they make him possible to summon after just one Dreadwyrm Trance like in PvP so it's not punishing if you die but that would mean adjustments because it might be too powerful.
Aside from that...I just hope we get more summons like that which we'll need to rotate around.
Last edited by dinnertime; 08-14-2017 at 10:57 PM.


I think dinnertime that use of Dissidia won't fit summoner in ffxiv. since it total different game and the machinac of ffxiv won't fit use it here
ffxiv is mmorpg
where Dissidia is action rpg
to tried transfer concept and machinac won't work here
where I suggest approve on exsist machinac of game know that many summoner who let they summoner collect dust will glad to have it improve on. I seen no desire for SE to remove the pet in ffxiv. SE is company that use old game machinac for other game they one that use new ideal and tried push the game further. ffxiv is ffxiv. ffxiv isn't Dissidia. two different games. SE has said they like improve the summoner. I for that I for seem an improve to summoner pet or servant as it should be called.
my question to those that want put Dissidia mechanic of yuna in do want use the machinac for other jobs too. since you love these machinac so much
What I suggested isn't really Dissidia Yuna-style SMN. That's what the others have said.
From what I've seen In Dissidia, Yuna's attacks all have (a portion of) Yuna's summons appear on them.
If people asked for that alone then that's just a cosmetic change that wouldn't fix the problems about the job.
In mine, it's literally in FFXIV already (See SMN's "Summon Bahamut" ability) and I was suggesting improvements to the system.


my suggest too dinnertime is to improve the pet themselves as well as summoner get ride physick replace it sustain use system where pets them self change and grown stronger with the lvl summoner is. I have as my main mage character summoner it does need work yet I not will for SE throw out the summoner pet it work, I love see the added of Ramuh and Shiva. Yuna is well yuna we don't need her summons for fight game ffx yuna summons where companion and almost pets. I see this way when a summoner is get stronger they bring more of form of Prime into this erozath because they power over the Egi grown. the stronger the summoner become the more powerful her summoned Egi become. fit snuggle in lore of ffxiv
Exactly. If they scrapped SMN and started over, it would also alienate players who actually like SMN for what it is since its release, which would cause more outrage from the community.Now I'm all for people having idea on fixing FFXIV's SMN current problems but focus on that rather than burn it down and start over because it's not going to happen no matter how much you want it. SE might even take your idea and tack it on the current model in the worst possible way making the job play even more clunky than it already is.
We already have people having a hissy fit because they lost one DoT.


I argee with Dyvid too. Why do you think I am posting because I don't want current system to be discarded
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



