Page 14 of 24 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 245

Dev. Posts

Hybrid View

  1. #1
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Currently the Ruin 4 proc is just a way to "undo" the Ruin III nerf temporarily. We are not fooled by this non-sense.
    (3)

  2. #2
    Player
    Xie_Belvoule's Avatar
    Join Date
    Jun 2017
    Posts
    39
    Character
    Xie Belvoule
    World
    Faerie
    Main Class
    Dragoon Lv 60
    I like your idea Dyvid, the only thing I would add is Ruin 4 always procs in DWT just like pvp.

    Also your sig feels like it sums up the problem with Summoner (pun intended) in that everyone wants to play SMN but not the one we have in game.
    (0)
    Last edited by Xie_Belvoule; 08-11-2017 at 01:30 AM.

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Why is Demi-Bahamuat so big when SMN LB3 Bahamuat is so compact?
    (1)

  4. #4
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    I would absolutely love for Bahamut to have auto attack instead of being triggered by player actions. The way it is done now creates a long and very boring span of downtime where we cannot cast anything beyond ruin and makes abilities such as addle useless.
    (5)

  5. #5
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kio View Post
    I would absolutely love for Bahamut to have auto attack instead of being triggered by player actions. The way it is done now creates a long and very boring span of downtime where we cannot cast anything beyond ruin and makes abilities such as addle useless.
    No thanks. This would make the SMN-Bahamut connection basically non-existent, AKA braindead as f**k. Also, if all you're doing when Bahamut is out is casting Ruin and Addle, you're doing it wrong.
    (0)

  6. #6
    Player
    ThirdKeyOfSun's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Writ Mo'gi
    World
    Lamia
    Main Class
    Dancer Lv 66
    Quote Originally Posted by ShaolinMike View Post
    Also, if all you're doing when Bahamut is out is casting Ruin and Addle, you're doing it wrong.
    I think what Kio is saying is that to use Bahamut to his maximum effectiveness we need to not only have the Bahamut aether to summon him (2 stacks of flow) but also an additional, third stack to push festers (which is how I read spamming Ruin in the downtime waiting for flow to come off cooldown). On top of this we need to hold a tri-disaster and an Addle for this push phase which is causing us to have to use Addle offensively instead of for it's intended purpose.
    (2)
    Currently Playing: Blue Revolver

  7. #7
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ThirdKeyOfSun View Post
    I think what Kio is saying is that to use Bahamut to his maximum effectiveness we need to not only have the Bahamut aether to summon him (2 stacks of flow) but also an additional, third stack to push festers (which is how I read spamming Ruin in the downtime waiting for flow to come off cooldown). On top of this we need to hold a tri-disaster and an Addle for this push phase which is causing us to have to use Addle offensively instead of for it's intended purpose.
    Ah I see. Yeah, about that...
    (0)

  8. #8
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ShaolinMike View Post
    No thanks. This would make the SMN-Bahamut connection basically non-existent, AKA braindead as f**k. Also, if all you're doing when Bahamut is out is casting Ruin and Addle, you're doing it wrong.
    I believe what they are getting at is the wait for Aetherflow to come off CD before you use Bahamut. Basically you spend most of your time spamming Ruin whatever with the occasional DoT. It doesn't get much more brain dead than that.
    (1)

  9. #9
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    It's really quite ingenious: by having SMN in its current state, players will be distracted long enough by asking for general job gameplay/skill buffs so incrementally that there's significantly less people worried about/asking for the status on new egis for egi glamour. This just might be the perfect distraction for it to fly under the radar until, say, patch 4.55?

    Well played.
    (3)

  10. #10
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Cidel View Post
    It's really quite ingenious: by having SMN in its current state, players will be distracted long enough by asking for general job gameplay/skill buffs so incrementally that there's significantly less people worried about/asking for the status on new egis for egi glamour. This just might be the perfect distraction for it to fly under the radar until, say, patch 4.55?

    Well played.
    wouldn't be surprised if it goes the other way around: 4.1 patchnotes for smn could be something like "after taking the community feedback in consideration we need a bit more time to find a new cls design which is balanced with Blm/Rdm but hey moon and obsidian carbuncles are available now woop woop take them for a walk and stay tuned for 4.2."
    (3)

Page 14 of 24 FirstFirst ... 4 12 13 14 15 16 ... LastLast