Currently the Ruin 4 proc is just a way to "undo" the Ruin III nerf temporarily. We are not fooled by this non-sense.



Currently the Ruin 4 proc is just a way to "undo" the Ruin III nerf temporarily. We are not fooled by this non-sense.
I like your idea Dyvid, the only thing I would add is Ruin 4 always procs in DWT just like pvp.
Also your sig feels like it sums up the problem with Summoner (pun intended) in that everyone wants to play SMN but not the one we have in game.
Last edited by Xie_Belvoule; 08-11-2017 at 01:30 AM.


Why is Demi-Bahamuat so big when SMN LB3 Bahamuat is so compact?
I would absolutely love for Bahamut to have auto attack instead of being triggered by player actions. The way it is done now creates a long and very boring span of downtime where we cannot cast anything beyond ruin and makes abilities such as addle useless.

No thanks. This would make the SMN-Bahamut connection basically non-existent, AKA braindead as f**k. Also, if all you're doing when Bahamut is out is casting Ruin and Addle, you're doing it wrong.
I think what Kio is saying is that to use Bahamut to his maximum effectiveness we need to not only have the Bahamut aether to summon him (2 stacks of flow) but also an additional, third stack to push festers (which is how I read spamming Ruin in the downtime waiting for flow to come off cooldown). On top of this we need to hold a tri-disaster and an Addle for this push phase which is causing us to have to use Addle offensively instead of for it's intended purpose.
Currently Playing: Blue Revolver

Ah I see. Yeah, about that...I think what Kio is saying is that to use Bahamut to his maximum effectiveness we need to not only have the Bahamut aether to summon him (2 stacks of flow) but also an additional, third stack to push festers (which is how I read spamming Ruin in the downtime waiting for flow to come off cooldown). On top of this we need to hold a tri-disaster and an Addle for this push phase which is causing us to have to use Addle offensively instead of for it's intended purpose.



I believe what they are getting at is the wait for Aetherflow to come off CD before you use Bahamut. Basically you spend most of your time spamming Ruin whatever with the occasional DoT. It doesn't get much more brain dead than that.




It's really quite ingenious: by having SMN in its current state, players will be distracted long enough by asking for general job gameplay/skill buffs so incrementally that there's significantly less people worried about/asking for the status on new egis for egi glamour. This just might be the perfect distraction for it to fly under the radar until, say, patch 4.55?
Well played.
wouldn't be surprised if it goes the other way around: 4.1 patchnotes for smn could be something like "after taking the community feedback in consideration we need a bit more time to find a new cls design which is balanced with Blm/Rdm but hey moon and obsidian carbuncles are available now woop woop take them for a walk and stay tuned for 4.2."It's really quite ingenious: by having SMN in its current state, players will be distracted long enough by asking for general job gameplay/skill buffs so incrementally that there's significantly less people worried about/asking for the status on new egis for egi glamour. This just might be the perfect distraction for it to fly under the radar until, say, patch 4.55?
Well played.
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