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  1. #31
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Aubreun View Post
    who determine who is lazy? Should be glad of these changes its hard enough to play ninja due to aoe, mob moving out of range. Almost everything aborigines requires everything to happen perfect.
    Actually it is just making things easier for peoples who don't want to invest themselves.
    Playing Ninja or any class decently does not require anything in particular nor everything happenning perfectly.

    So yes, if you don't manage to play decently you're just not trying hard enough or in some case too lazy to try.
    (1)

  2. #32
    Player
    Hellstorm's Avatar
    Join Date
    Apr 2015
    Posts
    86
    Character
    Silvermist Hellstorm
    World
    Ultros
    Main Class
    Bard Lv 70
    Quote Originally Posted by HoLoFoNo View Post
    Trick attack ALONE outweighs everything a DRG brings (including disembowel). With the potential gains from agro management, NIN is an absolute beast and the core of any party.
    Shadewalker/smokescreen is very situational only high tier raiding or major screw ups does it come in handy. Yet those 2 skills are the reason I always see on here why ninja should be at the bottem of the dmg list. Thank to true north ninjas can now use trick attack solo half the time but before they could not and the other 2 have no beneficial use outside of raiding. Unlikely drg that give disembowel which noone else can give, litany which give biggest percentage boost then any other ability of it kind and now dragon sight which is trick attack for you and a mini trick attack for someone else. That not even including blood for blood and spineshatter dive(situational). To me damage should go sam>mnk>nin>drg if you going off less utilty more dmg.
    (0)

  3. #33
    Player
    RenOkamiya's Avatar
    Join Date
    Aug 2017
    Posts
    61
    Character
    Ren Okamiya
    World
    Ragnarok
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Hellstorm View Post
    Unlikely drg that give disembowel which noone else can give, litany which give biggest percentage boost then any other ability of it kind and now dragon sight which is trick attack for you and a mini trick attack for someone else. That not even including blood for blood and spineshatter dive.
    The problem with the drg's utility is the very long cooldown and the "random" on litany, yes it gives you raw % crit, but if you don't hit in this 10 or 15%, then it's less usefull than 10% damage up 10sec every minute.
    Same thing with sight (less now that the range as increased) and only on 2 ppl not everyone.
    Disembowel is only usefull for 3 jobs, so it depends of your party, static or pick up.

    If they buffed the drg's potency last patch it's not for nothing I think, it's a little bit more complicated and punishing than the nin for the output it gives overhall and demands more coordination with party members (which ou can forget about it with pick ups).
    (0)

  4. #34
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    Aggro management is just a bonus, it only guarentee you even more a free spot in end game PVE, the main arguement is and has always been Trick attack being over powered.
    Right now if you were to estimate how much dps TA represent it'd be at least 500(?) and I'm being fair, it's way more and it scales a lot if you have really good players.
    Yes nin is behind in terms of solo dps (not that much compared to DRG tho) yet it's nothing compared to how useful it is.
    Even in non-end game PVE it's useful, all you need is players that actually care enough to know how to play properly and use it, otherwise don't bother and you still fine.

    Your point on DRG's utility is kind of irrelevant, dragon sight and litany (+5% - 1person - 2min/+7.5% - Everyone - 3min VS 10% - Everyone - 1min) aren't even close to be as good as trick attack.
    Not to mention that it is a different kind of "utility", buffing the party is something that NIN MNK and DRG have in common while aggro management is exclusive to NIN.

    tl;dr No matter how you take it, trick attack alone makes NIN #1 DPS in term of utility, aggro management being pure bonus, wether you use it or not you'd still be #1, using it would just make you even more powerful.
    (0)
    Last edited by Shamox; 08-11-2017 at 08:53 AM.

  5. #35
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    I already told you that trick outweighs all of DRGs utility even with a ranged in the party. Based on that alone NIN should be lower than DRG, but even then based of logs NIN is higher than DRG in pretty much every fight at the higher percentiles. So balance is fucked anyway, but it is in NINs favour completely.
    (0)

  6. #36
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by ShaneDawn View Post
    Think the Aeolian Edge nerf was to unincentivize doing 2 uncomboed AEs compared to a SE+GS prior to phase transition.

    Previously:
    SE + GS = 150p + 200p = 350p
    AE + AE = 180p + 180p = 360p


    Now:
    SE + GS = 350p
    AE + AE = 160p + 160p = 320p


    As funny as it sounds, it used to be better to do 2 uncomboed Aeolin Edges compared to Spinning Edge + Gust slash prior to phase transition where you knew you could only get 2 more GCDs in. Although, AE base potency is still high enough to warrant using it over Spinning Edge if you know you can only get 1 more GCD in.

    This wasn't a problem prior to GS getting nerfed from 220p to 200p, and now it's been addressed again.
    Exactly this. They don't want to encourage people to do unconventional stuff with uncombo'd weapon skills, and it's why we got these changes.
    (0)

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