Well if they made the teir3 version near or greater then potency of tier 1 version at the rear of target and trick attack/litany about run out i could see how people whould hit the single instead of combo
Trick attack alone is worth an automatic spot on raid groups...it is incredibly powerful and buffs the entire raids dps.I hate the argument that ninja has alot of utility because they have shadewalker and smokescreen as i don't feel that neither one of those are used in 90% of content unless tank messes up or dd dont use lucid dreaming With as many hate tool out there smokesreen nothing to drop a drg or sam for. Now they have trick attack but does that alone mean they should be bottem of the melee teir in dmg?

Think the Aeolian Edge nerf was to unincentivize doing 2 uncomboed AEs compared to a SE+GS prior to phase transition.
Previously:
SE + GS = 150p + 200p = 350p
AE + AE = 180p + 180p = 360p
Now:
SE + GS = 350p
AE + AE = 160p + 160p = 320p
As funny as it sounds, it used to be better to do 2 uncomboed Aeolin Edges compared to Spinning Edge + Gust slash prior to phase transition where you knew you could only get 2 more GCDs in. Although, AE base potency is still high enough to warrant using it over Spinning Edge if you know you can only get 1 more GCD in.
This wasn't a problem prior to GS getting nerfed from 220p to 200p, and now it's been addressed again.
Last edited by ShaneDawn; 08-10-2017 at 05:23 PM.

Aggro management is just a bonus, it only guarentee you even more a free spot in end game PVE, the main arguement is and has always been Trick attack being over powered.
Right now if you were to estimate how much dps TA represent it'd be at least 500(?) and I'm being fair, it's way more and it scales a lot if you have really good players.
Yes nin is behind in terms of solo dps (not that much compared to DRG tho) yet it's nothing compared to how useful it is.
Even in non-end game PVE it's useful, all you need is players that actually care enough to know how to play properly and use it, otherwise don't bother and you still fine.
Your point on DRG's utility is kind of irrelevant, dragon sight and litany (+5% - 1person - 2min/+7.5% - Everyone - 3min VS 10% - Everyone - 1min) aren't even close to be as good as trick attack.
Not to mention that it is a different kind of "utility", buffing the party is something that NIN MNK and DRG have in common while aggro management is exclusive to NIN.
tl;dr No matter how you take it, trick attack alone makes NIN #1 DPS in term of utility, aggro management being pure bonus, wether you use it or not you'd still be #1, using it would just make you even more powerful.
Last edited by Shamox; 08-11-2017 at 08:53 AM.

Exactly this. They don't want to encourage people to do unconventional stuff with uncombo'd weapon skills, and it's why we got these changes.Think the Aeolian Edge nerf was to unincentivize doing 2 uncomboed AEs compared to a SE+GS prior to phase transition.
Previously:
SE + GS = 150p + 200p = 350p
AE + AE = 180p + 180p = 360p
Now:
SE + GS = 350p
AE + AE = 160p + 160p = 320p
As funny as it sounds, it used to be better to do 2 uncomboed Aeolin Edges compared to Spinning Edge + Gust slash prior to phase transition where you knew you could only get 2 more GCDs in. Although, AE base potency is still high enough to warrant using it over Spinning Edge if you know you can only get 1 more GCD in.
This wasn't a problem prior to GS getting nerfed from 220p to 200p, and now it's been addressed again.
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