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  1. #1
    Player
    Zexth's Avatar
    Join Date
    Jul 2014
    Location
    United States
    Posts
    12
    Character
    Fenrir Kagura
    World
    Diabolos
    Main Class
    Ninja Lv 70

    4.05 and 4.06 Ninja potency changes

    So I'm just wondering if anyone can understand the reasoning behind the useless/ nonsensical buff/nerf to ninja in the last two patches. 220 to 200 combo potency decrease to Gust Slash in 4.05. Aeolian Edge Combo potency increased from 260 to 280. Potency when executed from a target's rear reduced from 180 to 160 in 4.06.

    First off why reduce a mid combo skills potency? Next Aeolian Edge this is supposed to look like a buff but it's not really a buff at all. Aeolian Edge just had 20 taken from its non combo positional and put 20 on its combo non positional... umm what? SE i can not see what you are trying to do with Aeolian Edge besides pleasing those who are too lazy to get their positional. So if any other ninjas can enlighten me as to what possible reasons for the last 2 patches please do.
    (0)

  2. #2
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    dont forget that bhavakacra techically got a nerf as well. While it was increased by 50 potency, it became magic based and no longer benefited from your poison trait (20% dmg) and slashing debuff, among other buffs such as brotherhood.as for the other nerfs/buffs. i think they are just trying to find the right place to sit ninja at in terms of dmg, these buffs/nerfs change pretty much nothing at all tho, reallly
    (0)

  3. #3
    Player
    Zexth's Avatar
    Join Date
    Jul 2014
    Location
    United States
    Posts
    12
    Character
    Fenrir Kagura
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Well with the recent buffs to Dragoons among the melee dps Ninja in terms of DPS output are so far behind it's funny. All i'm seeing is Bhavakacra turned into raiton, Gust Slash nerf had no reason, and the new Aeolion Edge nerf/buff? is just weird. I'm not saying to buff the crap out of ninjas but if you're going to do changes at least make it so it makes some sense.
    (0)

  4. #4
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zexth View Post
    Well with the recent buffs to Dragoons among the melee dps Ninja in terms of DPS output are so far behind it's funny. All i'm seeing is Bhavakacra turned into raiton, Gust Slash nerf had no reason, and the new Aeolion Edge nerf/buff? is just weird. I'm not saying to buff the crap out of ninjas but if you're going to do changes at least make it so it makes some sense.
    i dont ninja in anything that really matters, but i do know that anyone raiding seriously will definantly try to get a ninja as one of the melee if possible.

    the dmg it outputs is great, not the best, but it also has trick attack, thats like the main reason. unlike other job buffs, like battle litany. or brotherhood, its a direct dmg increase for everyone in the party, every 60 seconds, for 10 seconds, thats quite a huge deal

    and bhavakacra is far from being a raiton, the potency is about the same as a BLM foul. which is like double raiton. (guess work atm cos i cant get on to check lol, but its closer to foul than raiton) and it might do less damage than before, but it still benefits from magic dmg increasing buffs like SMNs garuda and all that. so its still ninjas heaviest skill
    (0)

  5. #5
    Player
    Zexth's Avatar
    Join Date
    Jul 2014
    Location
    United States
    Posts
    12
    Character
    Fenrir Kagura
    World
    Diabolos
    Main Class
    Ninja Lv 70
    I do raid seriously as a ninja so i know all it's benefits. I have no qualms about it's damage but what is the reason behind the changes. I can see the Aeolian Edge change being useful in open world pve but it didn't have a problem in the first place with that so why do the change?
    (0)

  6. #6
    Player
    Dacen_Drg's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Dacen Drg
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Zexth View Post
    I do raid seriously as a ninja so i know all it's benefits. I have no qualms about it's damage but what is the reason behind the changes. I can see the Aeolian Edge change being useful in open world pve but it didn't have a problem in the first place with that so why do the change?
    I can't speak to the non combo changes but the combo buff is for missing the positional, so it doesn't punish you as much.
    (0)

  7. #7
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    This isn't a nerf. Your Combo potency will be the same if you hit the rear.
    Whoever, if you miss it, you'll hit for 20 potency MORE. It's a buff for those situations where you can't reach the back of a target for various reasons.
    (2)

  8. #8
    Player
    CecMiller's Avatar
    Join Date
    Jun 2017
    Posts
    133
    Character
    Cecilia Miller
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Zexth View Post
    I do raid seriously as a ninja so i know all it's benefits. I have no qualms about it's damage but what is the reason behind the changes. I can see the Aeolian Edge change being useful in open world pve but it didn't have a problem in the first place with that so why do the change?
    The reason is actually very simple. Reducing the dps disparity between the average ninja and the good ninja. That's literally all the change is for. Something similar for the DRG changes too. It makes no change to a good NIN's dps. It improves the average NIN's as they are most likely the ones hitting less positionals when compared to a good ninja. Those average ninjas missing their positional for that 1 move will now do 20 more potency more than before when doing so. That's all this change means.
    (4)
    : d

  9. #9
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Who said NIN is far behind DRG? It is pretty much tied (if not slightly higher) than DRG in savage at higher percentiles and still have trick attack/agro management. They are still the best melee.
    (4)

  10. #10
    Player
    Lauro's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    262
    Character
    Lauro Soto
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    im Happy with Dragoons Buff

    Heavy Thrust Potency increased from 100 to 140.
    Chaos Thrust Combo potency increased from 220 to 230.
    Potency when executed from a target's rear reduced from 150 to 140.
    Fang and Claw Potency increased from 200 to 250.
    Wheeling Thrust Potency increased from 200 to 250.
    (0)
    To live Each day is a Hell of a Miracle

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