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Thread: MCH buffs!

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  1. #39
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    I don't see why it matters. Automatically there is only one optimal composition of 8 different classes. It makes still 1 Healer / 1 Tank / 5 dps left aside.

    Technically, a range can be at melee if it's all about space management of the boss map.

    Personnaly (really it's just me, I'm not sying others should think this way), I just don't care if I'm with 2 casters and 2 range supports as long as we clear the content (or even 3 casters, 1 range). I don't see why it has to be 2 melee + 1 caster + 1 range support to be called balanced. It's not what balance is about, they all are dps and just are asked to deal enough dmg (and some support skill from all of them) to help clearing the content. Who cares the way they do it, if it's said "physical/magical/melee/ranged/ally boost/direct dmg/indirect dmg/DoT". Sorry, it's really me, but I don't get the importance of it. It just looks like a message of what people are supposed to be lead to think "hitting with a sword is stronger than throwing meteor melting the enemy". All compositions should be enough to clear the content. That would be what balance is, imo.

    Edit : In a way, I would understand we want to see at least 1 of each type. 1 range supp, 1 caster, 1 melee. Then another one. I don't get why we feel like we have to get that 4th dps as melee to say it's balanced.
    (1)
    Last edited by Fannah; 08-18-2017 at 05:21 AM.