Page 4 of 15 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 149

Thread: MCH buffs!

  1. #31
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Sylve View Post

    Yeah, sorry Square but no. For the love of all that is unholy, Fix our total reliance on using 6 cooldowns at once.
    This was the case for 3.4 MCH too. Actually it was even worse since wildfires were much more bursty and the skill had a longer cd so cd alignment was a little more subtle. I don't see the problem to be honest, that's how mch is supposed to be. Of course it was fine back when mch was top dps in most turns of creator savage.
    (4)

  2. #32
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Lastelli View Post
    This was the case for 3.4 MCH too. Actually it was even worse since wildfires were much more bursty and the skill had a longer cd so cd alignment was a little more subtle. I don't see the problem to be honest, that's how mch is supposed to be. Of course it was fine back when mch was top dps in most turns of creator savage.
    Well, You're welcome to like it. Opinions are Opinions after all.

    They could make machinist far more engaging if Wildfire came with Gauss Barrel and you dumped heat from the Gauge into Wildfires instead of a recast.
    Reassemble and Rapid Fire (in their current effects) would be better as procs off either Turret attacks or Split Shot.

    As it stands, i find Machinist DPS outside of dungeons to just be long periods of nothing followed by a short burst of damage and then another long period of nothing.
    (1)

  3. #33
    Player
    AbelArchaniEA's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Abel Archani
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    lol job chaser
    (0)

  4. #34
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Lastelli View Post
    This was the case for 3.4 MCH too. Actually it was even worse since wildfires were much more bursty and the skill had a longer cd so cd alignment was a little more subtle. I don't see the problem to be honest, that's how mch is supposed to be. Of course it was fine back when mch was top dps in most turns of creator savage.
    Subtle? The CD alignment was NOT hard to work out. And there was surprisingly few instances in creator that required custom wildfire timings. What's more, you could hold on a CD for a few seconds and not eat massive potency losses. Moreover, because our CD's were longer we had fewer opportunities for fight damning screwups. Not to mention:
    Every odd wildfighter only demanded 4 CD's two damage buffs, WF, and RF.
    Reload wasn't something you spam for dear life.
    And pre WF workup was as simple as applying hotshot and lead shot as opposed to 10 seconds of ammo prep.
    (0)

  5. #35
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Dismantle buff allow mch use it for every single almagest in v4s. After omega there is like 1min before next almagest that help little healers life.
    (1)

  6. #36
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    It went from using overheat, to not using overheat, to now using overheat. MCH is just a clunky mess as a job right now.
    (5)

  7. #37
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Elnidfse View Post
    Subtle? The CD alignment was NOT hard to work out. And there was surprisingly few instances in creator that required custom wildfire timings. What's more, you could hold on a CD for a few seconds and not eat massive potency losses. Moreover, because our CD's were longer we had fewer opportunities for fight damning screwups. Not to mention:
    Every odd wildfighter only demanded 4 CD's two damage buffs, WF, and RF.
    Reload wasn't something you spam for dear life.
    And pre WF workup was as simple as applying hotshot and lead shot as opposed to 10 seconds of ammo prep.
    Where did I write that cd alignment was hard?
    Are "a little more subtle" (than how it currently is) and "hard" synonyms?
    Considering you also had to use raging strikes, b4b and hawk's eye, it was way less trivial than it currently is.
    And again, less trivial =/= hard.
    (3)
    Last edited by Lastelli; 08-08-2017 at 09:04 PM.

  8. #38
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sylve View Post
    So let me get this straight, every 1 minute i must:
    -Reload
    -Rapid Fire
    -(Hypercharge every 3rd minute)
    -Wildfire
    -{Overheat}
    -Ricochet.
    Flamethrower? Reassembled? Quick Reload? Gauss Round? Rook Overdrive? Hypercharge is a 2 min CD. And you don't use them all at once you spread them out between CDs. Wildfire is literally like 3.x openers for every dps except you do it once per minute. It's not difficult. It was a bit hard in 3.x I'll admit but as of now it's nothing. To me it just sounds like you don't really know how to play MCH. If you want to complain about an actual frustrating oGCD filled rotation, try SMN. Wildfire is hugely improved over 3.x

    But I agree MCH feels kinda plain in between WFs. The procs seem to only exist to keep you on your toes so it isn't just 1 2 3 1 2 3 Gauss Round 1 2 3 1 2 3 then the class really would feel extremely boring.
    (2)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  9. #39
    Player
    s3ystic's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    85
    Character
    Unoe Mitsu
    World
    Leviathan
    Main Class
    Machinist Lv 63
    Well from this I see: MCH is supposed to be DPS, period. No extra utility, just straight up damage. Ill re-think my cross role abilities now. The rotation got dumber, oh well. At least we are getting an idea of where they want to shoehorn us. However if we are supposed to be pure DPS now, these changes are not enough, we need just under the physical equivalent of BLM damage to make this likable (I say under BLM because BLM still doesn't have the luxury of mobility we have.) MCH stays my main, but I am still sure I will need to swap in a Bow for raids in the future. I dont know why they are being so overly cautious about potency changes if we are supposed to be more DPS than Utility.
    (1)
    Last edited by s3ystic; 08-08-2017 at 09:31 PM.
    Flesh grows weak. Steel becomes brittle. But the will is indomitable.

  10. #40
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Lastelli View Post
    Where did I write that cd alignment was hard?
    Are "a little more subtle" (than how it currently is) and "hard" synonyms?
    Considering you also had to use raging strikes, b4b and hawk's eye, it was way less trivial than it currently is.
    And again, less trivial =/= hard.
    Unless waiting 10 seconds after an offensive CD comes up for another offensive CD to come up is the height of hidden depth, "subtle" is not exactly what I'd use to describe 3.x CD timers;
    You didn't use all three offensive CD's every single wildfire.
    You used your entire suite of offensive CDs less often.
    That WF happening ever 90 seconds for a longer period of time giving a larger fight leeway for cooldown delaying.

    The statement was to your comment "this is how MCH is supposed to be" which wasn't true then, and I listed the reasons why that was so. Burning every single button, every single minute was not how MCH worked. Not for the rotation, and definitely not for wildfire.
    (0)
    Last edited by Elnidfse; 08-08-2017 at 09:31 PM.

Page 4 of 15 FirstFirst ... 2 3 4 5 6 14 ... LastLast