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Thread: MCH buffs!

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  1. #11
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by photometrik View Post
    But instead the went the route of making the existing mechanics obsolete without even bothering to get rid of them entirely. [...] except now we're going to make it so you never want to use those abilities the way you're supposed to." I can't help but say...huh?
    No, Cooldown is here to temporize in order to use your wildfire/overheat rotation at the right time, so it still has its use. Unlike what you seem to think, Cooldown manages heat, believe it or not, it does --> You don't want to stop attacking because it would start your overheat just when a boss is about to become invincible/untargetable, or that a dps check is about to come. Cooldown temporizes --> Cooldown fills its purpose. And it also has this fun powerful side of spamming it under Overheat (the weapon overheat, you cooldown a lot to make it ok, in a way, it looks it's ok RP wise).

    To talk about the Hot Shot, it makes you have +40 minimum potency by using Split Shot instead of Hot shot, and if it procs, it's even better, so it can end to be a nice potency buff as Hot Shot direct potency is too weak.

    The Gauss Barrel 2 sec CD is great for lower levels (so also in daily roulettes) who would like to manage heat a bit while they don't have Barrel Stabilizer and/or Cooldown. Even just the feeling of putting it on or off the way you want is nice, especially when you want to just train on a dummy and restart at 0 heat.
    (2)
    Last edited by Fannah; 08-08-2017 at 05:07 PM.