Results 1 to 10 of 149

Thread: MCH buffs!

Hybrid View

  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by photometrik View Post
    If this is the case, then what is the actual point of Cooldown? Based on how much heat it dissipates, I figured it was meant to maintain between 50 to 100 heat in order to keep Heated Split, Slug, and Clean Shots rolling for higher potency over longer periods of time.
    This is my issue with them not reverting the heat gain to 10 as well. Cooldown feels like it has less relevance in a MCH's tool kit with how little heat we generate. They should be aiming for MCH to not be overly punishing with overheating improperly (lowering BS' cooldown and lowering the damage loss from said overheat), not making it harder to accidentally overheat and invalidate one of their gameplay elements.
    (1)
    ____________________

  2. #2
    Player
    photometrik's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    X'kireh Tsunhe
    World
    Mateus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by RiceisNice View Post
    This is my issue with them not reverting the heat gain to 10 as well. Cooldown feels like it has less relevance in a MCH's tool kit with how little heat we generate. They should be aiming for MCH to not be overly punishing with overheating improperly (lowering BS' cooldown and lowering the damage loss from said overheat), not making it harder to accidentally overheat and invalidate one of their gameplay elements.
    I'm with you on this one. I feel like Overheating shouldn't be nearly as much of a penalty. Just bonus or no bonus. Forget the lockout period and having to reapply GB- just have it reset heat to 0. Having to climb back up or use Barrel Stabilizer to get to Heated Shots is plenty without all the needlessly clunky stuff in between is enough. Besides, if I recall correctly, this whole expansion was all about simplifying things and minimizing the time we spent staring at our bars (heat gauge included) through a whole encounter.
    (3)
    Last edited by photometrik; 08-08-2017 at 03:05 PM.

  3. #3
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    I like most of the changes except the Hot Shot. Now our rotation is even more on loop from the start. I really miss mixing in Cooldown/Hotshot between procs when your QR is like 1-2 secs from coming off cooldown. Now there's even less mixing and even more 1-2-3. Pretty boring if you ask me.

    Wishlist for 4.1: Either revert to 10 heat per heated shot or if they wanna keep it easy then at least make cooldown reduce less heat so we can use it more. I don't wanna be pressing 1-2-3 all the time gimme something to mix in!
    (3)