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Thread: MCH buffs!

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  1. #1
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    I dont like it... they trying to cram everythink into overheat/wildfires like seriously

    Basically in every min mech goes boom and u better hope that a mechanic do not interupt ur wildfire boom... if it does mech gets screwed over hard unsync your cooldowns which leaves the mech in a serious mess

    Problem with mech is the heat, also outside of wildfires is straight out boring job to play... without reload or quick reload ur spamming for procs and throwing the occassional gauss round whilst keeping an eye on ur heat and waiting for cooldowns to come back
    (3)

  2. #2
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    I dont even know what they are thinking... overheat...manage heat....overheat...

    the damn heat gauge is killing mech off just remove it because its causing many problems and the devs seems lost on what to do about the mech

    just turn all our shots into the heated shots... boost all potency by 20% across the board and remove the heat gauge entirely

    then work out some new mechanic for mech in 4.X that actually works and not screw us over

    I rather have this then being messed with consently every patch
    (1)

  3. #3
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Hm. This does seem like an overall damage increase. But. I think I'm done with MCH until 4.1 drops and we see what's going. Honestly, I rather liked the complex heat management. I don't like this building to Overheat and cashing out a big Wildfire. It feels like it just takes an adapatable, flexible playstyle and condensing everything down to 10 seconds of burst. I don't want that; if I did, I'd level SMN or RDM.
    (2)

  4. #4
    Player
    AmandaLashaquoa's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Amanda Lashaquoa
    World
    Diabolos
    Main Class
    Bard Lv 70
    Cool little buffs, hope they keep coming because BRD got a small tweak that makes also nice little difference on their DPS.
    BRD is still a much better option and probably more engaging, since now more than ever, MCH is all about that 10 seconds every 1 minute.
    (1)
    If you think your life is bad, these days I've found out that I play with 295ms.

  5. #5
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    516
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    (sorry had to afk, some people wrote what I thought before, but I still want to post what I've written)

    Do everyone really just random everything for those 50 sec between the end of overheat and the start of the new one?
    You still have to optimize your actions to prepare this burst with the most optimal combination of proc you can get to be able to use it exactly every minute without waiting a single sec, like pressing every CD everytime you can get them to align with the overheat system, and to know the fight to don't waste this burst phase.
    Reading you it's like you all are always easily 100% optimal every 60sec to just use it exactly when it's available.

    Something is wrong here, almost everyone complained about overheat not being worth enough, and now it's done, community complain about it to be too viable and only focusing about this. You should just see it as a step in the right way, as it is now viable, and we just have to keep providing feedbacks (more than just fresh emotional opinions) in order to keep going in the right way.
    Also, less Hot Shot means one more Combo shot to try proc something (so a potency gain).
    It's done, the dps is higher, overheating is way more worth. It's not over and they can certainly do better, maybe the DPS will still not be enough. On top of that, Flamethrower will make it easier to overheat when you will have the best proc (Slug + Clean Shot) to do the CD-3-2-3-CD combo.

    The question is "what's next?", stop being just like they said it was perfect already. They make change and still will adapt if something is wrong.
    (3)
    Last edited by Fannah; 08-09-2017 at 12:30 AM.

  6. #6
    Player
    Darian's Avatar
    Join Date
    Apr 2012
    Posts
    48
    Character
    Darian Goodlow
    World
    Malboro
    Main Class
    Archer Lv 80
    Lol. Why are ppl acting like MCH was not about doing big burst damage every time wf was ready(while also aligning other skills for it)? Did you guys never play heavensward MCH?They made overheat worth doing 100% , flamethrower quickly takes us into overheat, and the 1min buff to hot shot is a ton of you think how much it put you ahead on your rotation vs the 30sec version in a savage fight. And no. MCH is not going to do BLM or SAM dps please stop with that and be realistic.
    (10)

  7. #7
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,442
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    BRD got buffed, MCH got weirder. Please SE, stop.

    (6)
    - Queen of Heal 2022 -
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  8. #8
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Darian View Post
    snip
    I think you're misunderstanding some of the issues some of us have. I personally picked up MCH for Stormblood because the gameplay was adaptable, flexible, and fun. Just with mechanics that worked against themselves. But SE is pushing machinist away from that flexibility, away from adapting, and concentrating all of our damage, cooldowns, oGCDs, etc, into a short 10 second period. I don't want that.
    (1)

  9. #9
    Player
    Darian's Avatar
    Join Date
    Apr 2012
    Posts
    48
    Character
    Darian Goodlow
    World
    Malboro
    Main Class
    Archer Lv 80
    Quote Originally Posted by KalinOrthos View Post
    I think you're misunderstanding some of the issues some of us have. I personally picked up MCH for Stormblood because the gameplay was adaptable, flexible, and fun. Just with mechanics that worked against themselves. But SE is pushing machinist away from that flexibility, away from adapting, and concentrating all of our damage, cooldowns, oGCDs, etc, into a short 10 second period. I don't want that.
    Ah. Unfortunately you picked the wrong job. MCH was always about WF play even in the old heavensward time. It's not a flexible job, you just spam until you get the next proc. And you always had to make sure ammo was aligned with wf else a dps loss. But everything they have done has improved the flow and increased the dps. Is it perfect? Eh idk. But they are going in the right direction now at least.
    (8)

  10. #10
    Player
    Dianoia's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    59
    Character
    Red River
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Darian View Post
    snip
    Crazy mashing of buttons for a short period of time and then spamming Split Shot hoping for a combo proc until WF comes back up. That's the gameplay I remember from HW, and I loved it. It took a lot of skill to know all of the different variations of which abilities to use to maximize WF damage based on CDs. If you did it right, you could do some big numbers. I agree, I feel SE has made it clear with these buffs that that's what MCH is: living one overheated WF to the next. I love it.

    I do still have some minor criticisms I hope they address. I wish Split, Slug, and Clean still gave 10 heat instead of 5. I wish FT had a higher potency. I wish we had some raid wide utility beyond Dismantle. Otherwise, I'm liking it.
    (1)

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