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  1. #141
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Alberel View Post
    Which is precisely the point. The devs don't have a clue what they're doing with the job any more. They believed Sustain to be a useless skill and removed it, and yet believed Tri-Bind to be useful enough to be kept. There's no logic in that choice. All of the changes to SMN from 4.0 on have clearly had little to no thought put into them.
    Tri Bind is the mandatory bind skill every caster has actually. Because back in the day Bind actually did something. Pretty useless now though but I think some synced Coils need it.

    Sustain on is something I'd want to see back too but it was a dps loss to even use. And you can actually(as annoying as it is to do) just manually move your pets out of any aoe that actually does damage to it. I don't usually see my pet die anyway, the only time I remember consistently was Doma Castle. If it does return it needs to be an oGCD.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  2. #142
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,983
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Whocareswhatmynameis View Post
    Yeah, so strange that people want to be treated fairly... How dare they?!?!?

    Honestly SE should be embarrased that they can't have a world boss without their servers blowing up and d/cing everyone even after limiting the zone to 150 ppl . FF11 could pull off beseiged but ff14 can't handle ixion?
    Most of the money XIV makes doesn't get reinvested into XIV, and is instead put into other products(like trying to actually finish XV). I imagine the devs are frustrated by the server infrastructure too.
    (2)

  3. #143
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by RLofOBFL View Post
    Tri Bind is the mandatory bind skill every caster has actually. Because back in the day Bind actually did something. Pretty useless now though but I think some synced Coils need it.

    Sustain on is something I'd want to see back too but it was a dps loss to even use. And you can actually(as annoying as it is to do) just manually move your pets out of any aoe that actually does damage to it. I don't usually see my pet die anyway, the only time I remember consistently was Doma Castle. If it does return it needs to be an oGCD.
    Sustain being a DPS loss to use is irrelevant though. It's not a DPS skill. It's a support skill to keep your pet up when it takes damage. As for moving your pets out of AOE... that's actually more of a DPS loss than using Sustain since you have to manually place the ground target. That's also ignoring the fact that there are a number of raid-wide AOEs that you cannot move your pet out of that will kill them without healing. A heal skill for our pets is mandatory.
    (6)

  4. #144
    Player
    Gwaeron89's Avatar
    Join Date
    Jul 2017
    Posts
    44
    Character
    Edwin Odesseiron
    World
    Cerberus
    Main Class
    Thaumaturge Lv 70
    My initial reaction on these summoner "buffs"
    https://www.youtube.com/watch?v=47Ll5n-3hx0

    Oh well, guess i just stick with blm for now.
    (1)

  5. #145
    Player
    Senliten's Avatar
    Join Date
    Nov 2013
    Posts
    203
    Character
    Senliten Solstice
    World
    Coeurl
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RLofOBFL View Post
    Tri Bind is the mandatory bind skill every caster has actually. Because back in the day Bind actually did something. Pretty useless now though but I think some synced Coils need it.
    Back in the day, bind was still useless, esp for coil. Off the top of my head in T5 you used miasma and had a paladin stun lock the add during twister phase, and for T7 you used miasma to slow and stack the renault(s) to a halt as tribind was aoe and would have ended up hurting the other petrified renaults, causing wipes. Both of those two scenarios were possibly thought by the devs to use bind for said mechanics, but players once more trumped them with digging deeper and finding 'optimal' strats for progression. Further back, it only served temporary use in Wanderers Palace, but only if you didn't have a whm or blm in the party, as their sleep was more effective in speed runs than our binds, and we had a bind limit then iirc.
    (2)
    Last edited by Senliten; 08-09-2017 at 04:25 AM.

  6. #146
    Player
    Zigabar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RLofOBFL View Post
    Tri Bind is the mandatory bind skill every caster has actually.
    If they really do feel like it's mandatory for all casters to have, then they could add it to the Role Action selection. It's extremely situational and unnecessary to be a main ability when we have better options, like Sustain.
    (2)
    A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.

    Quote Originally Posted by AriKitae View Post
    I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” [...] While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.
    #GetSelliBack2016

  7. #147
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,844
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zigabar View Post
    If they really do feel like it's mandatory for all casters to have, then they could add it to the Role Action selection. It's extremely situational and unnecessary to be a main ability when we have better options, like Sustain.
    Or they could leave it with separate names, animations, and slightly varying functionality... If it were truly mandatory AND moved to Role Skills, you'd have to sacrifice another Role Skill to carry it. If it's "mandatory" and a native skill, you can always just... not put it on your bar if you think otherwise.

    a.k.a. (Role-Skill Rampart was no more or less than an awkward and roundabout WAR defensive buff.)
    (1)

  8. #148
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Whocareswhatmynameis View Post
    Yeah, so strange that people want to be treated fairly... How dare they?!?!?

    Honestly SE should be embarrased that they can't have a world boss without their servers blowing up and d/cing everyone even after limiting the zone to 150 ppl . FF11 could pull off beseiged but ff14 can't handle ixion?
    Beseiged had a zone cap. Those that got in, it was laggy.
    (1)

  9. #149
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Whocareswhatmynameis View Post
    Yeah, so strange that people want to be treated fairly... How dare they?!?!?

    Honestly SE should be embarrased that they can't have a world boss without their servers blowing up and d/cing everyone even after limiting the zone to 150 ppl . FF11 could pull off beseiged but ff14 can't handle ixion?
    Yep, and that was 720 people with crap ton of npcs and bosses and monsters and lots of stuff, sure it was laggy but it wasn't crashing the zone and freezing for 20 seconds at a time.
    (3)

  10. #150
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    I feel like people are forgetting that SMN is still tied to ACN. I think it's the fact that if you buff SMN it indirectly buffs SCH.
    (1)

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