Page 12 of 17 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 166
  1. #111
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Nabian View Post
    seems like they buffed the shit out of drg.
    It's not a buff it's a qol. You gonna lose from 40-80 potency not doing right position. Please read.
    (0)

  2. #112
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90


    Source: https://www.fflogs.com/statistics/17#boss=46
    Another source with more data with more figures: https://www.reddit.com/r/ffxiv/comme...notes/dlbeths/

    SMN complaints have never been about DMG, but more about its lack of fluidity and how playing it feels clunky. Similar to DRG complaints.
    (7)
    Last edited by Coatl; 08-08-2017 at 06:35 PM.

  3. #113
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Coatl View Post
    Source: (...)
    Excuse me, but what is the point of looking for that one specific instance where Summoner is better than normally?! Fights have different mechanics to them. Fights heavy in short-range AoE will lower melee DPS without affecting ranged DPS, for example. Similarly donut-shaped AoE's will do the reverse. Then there is the amount of dodging that affects cast times etc. That's why looking for specific fights at specific percentiles is just pointless.

    What matters is the top and bottom, as in, the "I can't suck any more than this, so this is the minimum you'll get from me" and "I'm nigh perfect and this is the peak of my abilities" results, across the varied bosses that are relevant.
    And that's this and this.

    Quote Originally Posted by Coatl View Post
    SMN complaints have never been about DMG, but more about its lack of fluidity and how playing it feels clunky. Similar to DRG complaints.
    I'm pretty sure that the summoner complaints were about all sorts of things. It lacking fluidity and feeling clunky is a problem in how enjoyable it is as a class, but that have zero to do with raiding. Even the least enjoyable class with the worst possible fluidity would still be heavily used if it was simply a powerhouse. Damage is on the other end of the spectrum. That and utility is all that matters in raiding. A class that excels at these things will be heavily used, but that won't mean it will be popular outside of raids if it is not enjoyable.

    So yes, people DID complain about damage AND the fact that the class is no enjoyable to play both. That's because it is a "DPS" with minimal utility. It should show greater numbers than utility-DPS like Ninja or Red Mage, because it doesn't offer much beyond in normal run (and no, Resurrection itself is something useful, but ideally it should never be needed).
    (5)

  4. #114
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Seoulstar View Post
    Still waiting to get the ability to see the other AST cards..
    They already said that's coming in 4.1, not before.
    (0)



    Baby, tell me, what's your motive?

  5. #115
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Yeol View Post
    At the moment, SMN is doing same DPs as BRD and MCH, with DoTs buff they should be doing same as NIN and RDM.

    SMN average dps on 90th percentiles is 4,038.
    NIN and RDM average dps on 90th percentiles is 4,147 and 4,167.
    Image referance.

    The difference is small, but only end game players care about it enough to call SMN shit and everyone else is following them blindly without understanding why.

    Now if people are not happy with SMN playstyle that is a different story. But damage wise, it should be balanced now.
    Thanks for this. Some people don't understand the increase SMN has been given. Instead they say is a joke.

    Cheers.
    (2)

  6. #116
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Why is everyone ripping on the SMN buffs. Obviously this was a quick fix and SMN does still have many issues. But what everyone is overlooking is that it's 10 potency PER TIC. That's 400 additional potency per minute. Not only does this help ST, it helps make Bane suck less too. You basically get an additional Deathflare worth of damage per minute.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  7. #117
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Coatl View Post


    Source: https://www.fflogs.com/statistics/17#boss=46
    Another source with more data with more figures: https://www.reddit.com/r/ffxiv/comme...notes/dlbeths/

    SMN complaints have never been about DMG, but more about its lack of fluidity and how playing it feels clunky. Similar to DRG complaints.
    Your picture shows there is 54 summoners and 777 red mages. It is not very accurate if there is 14x more red mages than summoners.
    (10)

  8. #118
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Well. I think with these changes, I may finally step away from MCH. Don't get me wrong, these changes seem to be an overall DPS increase, but I'm one of the few who enjoyed 4.0 MCH a lot, who felt that it may need just some numbers tuning and less punishment, as the system seemed to punish itself. Instead now we have...this. If I wanted to have another build-up-to-super-mode DPS, I'll finish leveling up an RDM. I'll play around with it later, but...yeah, I think I'm gonna go back to my old main of bard.
    (0)

  9. #119
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by LeeraSorlan View Post

    main changes i would like. reduce the need for life of the dragon to two eyes. (no dragon in this game has 4 eyes, lol kinda uhh, kinda pointless to mention but its a funny thought) So that you can perform your burst right away and then every minute afterwards, instead of having to wait an entire minute and a half to begin using nastrond, or at the very least, also factor in dragonfire to give an eye. i would accept that even at the cost of potency nerfs if they had to.
    Bit late to the party here, but that is not what the 'eyes' are about. For starters the gauge only has a single eye on it, which gradually opens. Each time you use Mirage Dive you attract the gaze of the first brood. The first brood was made up of 7 dragons, 3 of which are dead (Bahamut, Ratatoskr and Nidhogg), and 4 are alive (Hraesvelgr, Tiamat, Vrtra and Azdaja). When you have attracted the gaze of all 4 remaining dragons your own inner dragon power can be unleashed.
    (5)

  10. #120
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by RLofOBFL View Post
    Why is everyone ripping on the SMN buffs. Obviously this was a quick fix and SMN does still have many issues. But what everyone is overlooking is that it's 10 potency PER TIC. That's 400 additional potency per minute. Not only does this help ST, it helps make Bane suck less too. You basically get an additional Deathflare worth of damage per minute.
    30sec DoTs only tick 10x. So its not 400 extra. <_< Its only 100 extra. 200 if you combine both DoTs.

    In other words:
    Old- 40 × 10(30secs) = 400
    New- 50 × 10(30secs) = 500
    (0)

Page 12 of 17 FirstFirst ... 2 10 11 12 13 14 ... LastLast