seems like they buffed the shit out of drg.
seems like they buffed the shit out of drg.
It received no buffs except in the sense that penalties for missing your positionals have been reduced by 10 to 50 potency waste. Its ceiling is absolutely unchanged. It's simply gotten easier to play, so to speak.
Apparently they can't attach the positional bonus only to its comboed state, so they're reducing the bonus and increasing the combo potency. The result is that if the skill is used without combo-ing (originally 100 + bonus), it's now weaker. However, it also depends less upon getting the proper positional to do the same bonus.
They'd have been clearer if they said that, "bonus potency from attacking from the rear has been reduced by 20; this amount has been moved to the potency increase from the combo bonus, which has thereby been increased by 20."
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What I don't get is why they'd both leaving Hot Shot at all if it's going to be a minute-long buff...
And now frequent overheating is obligatory, to boot, which is only going to make the slow return to Heated Shots feel more sluggish.
Last edited by Shurrikhan; 08-08-2017 at 01:33 PM.
A 50 potency buff to our 4th tier combos is a pretty significant damage increase missed-positionals aside, which you shouldn't be missing your positionals on them period since they are no longer random procs. Granted none of these changes are the ones dragoons needed, still no adjustments to how long it takes us to build up eyes in LOTD, which is the real issue.
Machinist main here: I think there's some good, but I'm on the fence right now.
Since SB came out, there's been a lot of debate on whether it was intended to stay between 50-95 Heat or if we were supported to line Wildfire up with Overheated. I think the changes make it clear what's intended, and makes it more worth it to try and pull off (20% damage over 10% damage) and less punishing to get wrong (2 second recast on GB vs 10 seconds).
Increased heat generation from Flamethrower also makes it easier to Overheat, though I would have preferred 4.0's heat generation (10 from heated shots, -10 from QR, more frequent Cooldown use)
Increased HS duration means we only refresh it once a minute- Small DPS increase, since it's our weakest weaponskill.
Lowered CD on Dismantle is also nice, but the timing on it is still really tight- It only lasts for 5 seconds, which makes it not as effective as it should be in some instances. (Susano EX- Every Ukehi after the first goes off 3 times, but you can only really mitigate 2/3 hits with Dismantle.) A duration of 10 seconds would be very helpful.
These changes aren't bad, there's a lot of convenience here, and Overheating being worth it now returns some fun/challenge to the job, especially after a lot of people (myself included) felt like 4.05 made it way too easy with how slowly Heat was generated. But...
Bard still has bigger, better utility, and I'm not totally convinced yet that these changes will be enough to give Machinist an edge over them when it comes to DPS. I don't think this is enough to deal with the stigma MCH faces in groups right now, but I'd need to play it for a bit before I can speculate on what other changes it needs going forward. (My guess for now: Probably some potency buffs, and/or raising Hot Shot from +8% Damage to +10%)
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