https://youtu.be/5qhtGUC-L_o?t=95
This wasn't mean't to look inconsiderate. I just thought it'd cheer some of you up.
https://youtu.be/5qhtGUC-L_o?t=95
This wasn't mean't to look inconsiderate. I just thought it'd cheer some of you up.
Last edited by Fredco191; 08-08-2017 at 06:02 PM.
Combo potency reduced from the rear has me spinning, those gotta be typos.
Pretty much what I expected for MCH.
As for the GB recast, is that just the on/off or is it the lockout after Overheat?
I really, really doubt it is. More likely it's just a fix for those who fat-finger the skill and have to wait 10s to put it back on... There was no mention of the Overheat timer being shortened, even though Overheat was otherwise adjusted.
This change is for people who double tapped putting Gauss Barrel ON after an overheat. If you did, you were face with a 10 second cooldown before you could put it on again. Now it's 2 seconds. The overheating penalty of 10 seconds without being able to put it on should still be in effect.
See there they still have no idea how to help summoner out. What they did for summoner's is a farce that won't help out much at all. How about they increase those two spells the amount they increased the dragoons skills to make it fair. Why they buff heck out of dragoon again when they patch was suppose to be only for smn and mcn's.
Last edited by hynaku; 08-08-2017 at 01:29 PM.
Talk about rubbing salt in the wound seeing those Summoner "changes".
Proof, as if it was needed, that SE are blind to the well-documented problems of the SMN job.
The clunkiness.
The unrivalled punishment of death.
The inability to cure pets.
The uselessness of Titan even in solo play.
More DoT potency isn't nothing, but it may as well be as it doesn't actually deal with the problems the job faces and will continue to face. Meanwhile, SMN mains will continue to get locked out of endgame content and answer by abandoning the job (in favour of RDM of course) or the game.
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