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  1. #1
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Krotoan View Post
    snip
    I cant speak for everyone, but i dont just want potency buffs and more dmg on drg, i want a better freakin set of rotation that isnt clunky to perform.


    main changes i would like. reduce the need for life of the dragon to two eyes. (no dragon in this game has 4 eyes, lol kinda uhh, kinda pointless to mention but its a funny thought) So that you can perform your burst right away and then every minute afterwards, instead of having to wait an entire minute and a half to begin using nastrond, or at the very least, also factor in dragonfire to give an eye. i would accept that even at the cost of potency nerfs if they had to.

    Change how dragon sight works (or make it a toggle at least) to mimick how the sch(smn? i forgot) summon works with that one skill, in that it goes on the closest player to the drg. its not as bad for PC players, but no one wants to target a party member mid rotation, especially not when you are already stretching the GCD window by double weaving. most likely a drg will always be using dragon sight on a melee or a tank anyway, which is going to be the closest person to the drg.




    That imo would fix drg, as of right now its not a fun class to play, at least to me
    (4)

  2. #2
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LeeraSorlan View Post
    ..
    That imo would fix drg, as of right now its not a fun class to play, at least to me
    It's still fun for me.. just a little bit more stressful than it has to be. I think the only fix we really need is permanent eyes. If I didn't have to OMFGHURRYUPANDPULL a whole dungeon I'd be fine with my rotation. I also agree DS needs a little tweak to how it's targeted. We've never had a selecttarget-cast before so it's a little wonky in my rotation. I've been told to make a macro for it and i will soon, but I don't think they thought it through very well.

    BUT.. as has been said, major changes come later, for now we got a little buff and I'm happy.

    Quote Originally Posted by vio_p View Post
    Its basically made it a lot easier for people to get where as those who gained it pre nerf have kind of been shat on by making it more easily obtainable....
    I get you spent extra time getting yours and hey.. now it's easier. But it doesn't make YOURS any less special. You had it while the crazyness was going on.. now more people do. I don't see the problem.
    (1)
    Last edited by Krotoan; 08-08-2017 at 02:04 PM.
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  3. #3
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by LeeraSorlan View Post

    main changes i would like. reduce the need for life of the dragon to two eyes. (no dragon in this game has 4 eyes, lol kinda uhh, kinda pointless to mention but its a funny thought) So that you can perform your burst right away and then every minute afterwards, instead of having to wait an entire minute and a half to begin using nastrond, or at the very least, also factor in dragonfire to give an eye. i would accept that even at the cost of potency nerfs if they had to.
    Bit late to the party here, but that is not what the 'eyes' are about. For starters the gauge only has a single eye on it, which gradually opens. Each time you use Mirage Dive you attract the gaze of the first brood. The first brood was made up of 7 dragons, 3 of which are dead (Bahamut, Ratatoskr and Nidhogg), and 4 are alive (Hraesvelgr, Tiamat, Vrtra and Azdaja). When you have attracted the gaze of all 4 remaining dragons your own inner dragon power can be unleashed.
    (5)

  4. #4
    Player
    Ranulf's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Ranulf Squires
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    That's not gonna help Summoner, btw.
    (32)

  5. #5
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    seems like they buffed the shit out of drg.
    (2)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nabian View Post
    seems like they buffed the shit out of drg.
    It received no buffs except in the sense that penalties for missing your positionals have been reduced by 10 to 50 potency waste. Its ceiling is absolutely unchanged. It's simply gotten easier to play, so to speak.

    Quote Originally Posted by Bernkastelx View Post
    Combo potency reduced from the rear has me spinning, those gotta be typos.
    Apparently they can't attach the positional bonus only to its comboed state, so they're reducing the bonus and increasing the combo potency. The result is that if the skill is used without combo-ing (originally 100 + bonus), it's now weaker. However, it also depends less upon getting the proper positional to do the same bonus.

    They'd have been clearer if they said that, "bonus potency from attacking from the rear has been reduced by 20; this amount has been moved to the potency increase from the combo bonus, which has thereby been increased by 20."

    ________________________________


    What I don't get is why they'd both leaving Hot Shot at all if it's going to be a minute-long buff...

    And now frequent overheating is obligatory, to boot, which is only going to make the slow return to Heated Shots feel more sluggish.
    (1)
    Last edited by Shurrikhan; 08-08-2017 at 01:33 PM.

  7. #7
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Shurrikhan View Post
    snip

    A 50 potency buff to our 4th tier combos is a pretty significant damage increase missed-positionals aside, which you shouldn't be missing your positionals on them period since they are no longer random procs. Granted none of these changes are the ones dragoons needed, still no adjustments to how long it takes us to build up eyes in LOTD, which is the real issue.
    (3)

  8. #8
    Player
    briarth0rn's Avatar
    Join Date
    Dec 2013
    Location
    Kugane
    Posts
    121
    Character
    Tetra Frost
    World
    Balmung
    Main Class
    Samurai Lv 80
    Machinist main here: I think there's some good, but I'm on the fence right now.

    Since SB came out, there's been a lot of debate on whether it was intended to stay between 50-95 Heat or if we were supported to line Wildfire up with Overheated. I think the changes make it clear what's intended, and makes it more worth it to try and pull off (20% damage over 10% damage) and less punishing to get wrong (2 second recast on GB vs 10 seconds).

    Increased heat generation from Flamethrower also makes it easier to Overheat, though I would have preferred 4.0's heat generation (10 from heated shots, -10 from QR, more frequent Cooldown use)

    Increased HS duration means we only refresh it once a minute- Small DPS increase, since it's our weakest weaponskill.

    Lowered CD on Dismantle is also nice, but the timing on it is still really tight- It only lasts for 5 seconds, which makes it not as effective as it should be in some instances. (Susano EX- Every Ukehi after the first goes off 3 times, but you can only really mitigate 2/3 hits with Dismantle.) A duration of 10 seconds would be very helpful.

    These changes aren't bad, there's a lot of convenience here, and Overheating being worth it now returns some fun/challenge to the job, especially after a lot of people (myself included) felt like 4.05 made it way too easy with how slowly Heat was generated. But...

    Bard still has bigger, better utility, and I'm not totally convinced yet that these changes will be enough to give Machinist an edge over them when it comes to DPS. I don't think this is enough to deal with the stigma MCH faces in groups right now, but I'd need to play it for a bit before I can speculate on what other changes it needs going forward. (My guess for now: Probably some potency buffs, and/or raising Hot Shot from +8% Damage to +10%)
    (1)

  9. #9
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    They have no idea what to do with SMN...
    How hard is it to at least do something with Psyik and make it sustain?
    (23)

  10. #10
    Player
    BCRD's Avatar
    Join Date
    Nov 2015
    Posts
    16
    Character
    Reis Duelar
    World
    Lamia
    Main Class
    Scholar Lv 60
    The SS timer buff on bard is most appreciated.
    (11)

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