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  1. #1
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I do understand utility which is why I did not comment on it. I was talking about the job dps, not what it brings to the party. Becuase this is what the comments on this post was more focused on.

    People were saying SMN dps was crap I just showed that is isn't as bad as people think.
    Now if we talk about the job utility that is a different story. RDM >>> SMN.
    (2)
    Last edited by Yeol; 08-08-2017 at 06:11 PM.
    "BAAAAAARD!" - 2018

  2. #2
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Yoshida said about smn:
    https://www.youtube.com/watch?v=txgjAiw8Rew
    x)
    (4)

  3. 08-08-2017 06:23 PM

  4. #4
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90
    Wauw just open the next thread and directly more proof why parsing is useless except for epeen stroking. Keep that stuff off the official forum and back to where it belongs, pretty please.

    What is going on? Silly parse people cant see their numbers during maintenance? It is a grey area people, keep that stuff to yourself or at least away from here / public chat in-game.

    Anywayyyyy, nice patch ... expected more for SMN as well, but let's see. It's just a small patch. VERY curious about the infrastructure part as well.
    (2)

  5. #5
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Nabian View Post
    seems like they buffed the shit out of drg.
    It's not a buff it's a qol. You gonna lose from 40-80 potency not doing right position. Please read.
    (0)

  6. #6
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90


    Source: https://www.fflogs.com/statistics/17#boss=46
    Another source with more data with more figures: https://www.reddit.com/r/ffxiv/comme...notes/dlbeths/

    SMN complaints have never been about DMG, but more about its lack of fluidity and how playing it feels clunky. Similar to DRG complaints.
    (7)
    Last edited by Coatl; 08-08-2017 at 06:35 PM.

  7. #7
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Coatl View Post
    Source: (...)
    Excuse me, but what is the point of looking for that one specific instance where Summoner is better than normally?! Fights have different mechanics to them. Fights heavy in short-range AoE will lower melee DPS without affecting ranged DPS, for example. Similarly donut-shaped AoE's will do the reverse. Then there is the amount of dodging that affects cast times etc. That's why looking for specific fights at specific percentiles is just pointless.

    What matters is the top and bottom, as in, the "I can't suck any more than this, so this is the minimum you'll get from me" and "I'm nigh perfect and this is the peak of my abilities" results, across the varied bosses that are relevant.
    And that's this and this.

    Quote Originally Posted by Coatl View Post
    SMN complaints have never been about DMG, but more about its lack of fluidity and how playing it feels clunky. Similar to DRG complaints.
    I'm pretty sure that the summoner complaints were about all sorts of things. It lacking fluidity and feeling clunky is a problem in how enjoyable it is as a class, but that have zero to do with raiding. Even the least enjoyable class with the worst possible fluidity would still be heavily used if it was simply a powerhouse. Damage is on the other end of the spectrum. That and utility is all that matters in raiding. A class that excels at these things will be heavily used, but that won't mean it will be popular outside of raids if it is not enjoyable.

    So yes, people DID complain about damage AND the fact that the class is no enjoyable to play both. That's because it is a "DPS" with minimal utility. It should show greater numbers than utility-DPS like Ninja or Red Mage, because it doesn't offer much beyond in normal run (and no, Resurrection itself is something useful, but ideally it should never be needed).
    (5)

  8. #8
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Coatl View Post


    Source: https://www.fflogs.com/statistics/17#boss=46
    Another source with more data with more figures: https://www.reddit.com/r/ffxiv/comme...notes/dlbeths/

    SMN complaints have never been about DMG, but more about its lack of fluidity and how playing it feels clunky. Similar to DRG complaints.
    Your picture shows there is 54 summoners and 777 red mages. It is not very accurate if there is 14x more red mages than summoners.
    (10)

  9. #9
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Yeol View Post
    At the moment, SMN is doing same DPs as BRD and MCH, with DoTs buff they should be doing same as NIN and RDM.

    SMN average dps on 90th percentiles is 4,038.
    NIN and RDM average dps on 90th percentiles is 4,147 and 4,167.
    Image referance.

    The difference is small, but only end game players care about it enough to call SMN shit and everyone else is following them blindly without understanding why.

    Now if people are not happy with SMN playstyle that is a different story. But damage wise, it should be balanced now.
    Thanks for this. Some people don't understand the increase SMN has been given. Instead they say is a joke.

    Cheers.
    (2)

  10. #10
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Why is everyone ripping on the SMN buffs. Obviously this was a quick fix and SMN does still have many issues. But what everyone is overlooking is that it's 10 potency PER TIC. That's 400 additional potency per minute. Not only does this help ST, it helps make Bane suck less too. You basically get an additional Deathflare worth of damage per minute.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


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