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  1. #31
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seikninkuru View Post
    No thanks, I prefer to design my own character using various skills. Good try though, unfortunately it's just the same thing that's been repeated in a dozen other threads trying to promote some "new and improved class system"(That isn't really that new or improved just a copy of something or someone's else's idea).

    GL, have fun.
    perhaps you should read the OP.

    I explicitly stated that this was based off the FFT system.
    (0)

  2. #32
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Updated the original post with a hypothetical breakdown of some advanced class ideas Which can be found at >>> http://img535.imageshack.us/i/jobsfftstyle.png/ <<<

    Personally, I am rather keen on the idea of requiring a gathering or crafting class to unlock advanced classes, even if they are only rank 10 or something. It makes players play a well rounded game. But I'm not married to the idea at all.
    (0)

  3. #33
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    WHERE ARE MY SUMMONNER, NINJA and SAMURAI? RE-PLAN IT NAO!!
    (0)
    Last edited by Evangela; 03-26-2011 at 05:50 AM.

  4. #34
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Aroy a problem with what your saying is..... well

    we switch weapons to change our classes. >.>

    too many weapons per class would defeat this ability.

    I hope everyone realises that our classes are your weapons. And not the other way around.
    (0)

  5. #35
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kilta_Firelotus View Post
    Aroy a problem with what your saying is..... well

    we switch weapons to change our classes. >.>

    too many weapons per class would defeat this ability.

    I hope everyone realises that our classes are your weapons. And not the other way around.
    I hope they get rid of this system

    rather have ability to change class and ability to use many kind of weapon for each class
    (0)

  6. #36
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I would love this system because then I can be chemist

    Alchemist+Musketeer=Chemist
    (0)

  7. #37
    Player

    Join Date
    Mar 2011
    Location
    Wisconsin
    Posts
    33
    Quote Originally Posted by Peregrine View Post
    XD I like the hat idea. A lot. It's genius and just crazy enough to work.
    agreedddddd
    (0)

  8. #38
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    overall not a bad idea. But 4 friggin jobs to open up summoner? Thats a bit much, we don't need this game becoming a second job.
    (0)

  9. #39
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I don't think we need to change Conjurer to Green Mage... just rename it to Black Mage and remove Cure & defensive buff, split them to White Mage

    Summonner shouldn't need that much classes to unlock, just Black, Time and Arcanist then finish a huge quest to unlock the summonner
    (0)

  10. #40
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    What ever they do for Disciples of Magic, I hope they fix our damage formula. Seriously 150 Int/100 Mnd and Piety. I hit 0 almost all the time on low level monsters is just ridiculous. Fighting NMs only depresses me cause I do more damage with my spirit dart than my Tier two spells.

    How is this not being fixed immediately?
    (0)

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