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  1. #21
    Player
    Rau's Avatar
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    Mar 2011
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    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Radicals/staffs give better Mag Acc/Pot so they should be for BLM.
    Wand for WHM


    and call me old fashion but I think PLDs should stick with sword and shield, and maybe occasionally use greatsword.

    Greatswords should be used for Berserkers or Dark Knights :#
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  2. #22
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rau View Post
    Radicals/staffs give better Mag Acc/Pot so they should be for BLM.
    Wand for WHM


    and call me old fashion but I think PLDs should stick with sword and shield, and maybe occasionally use greatsword.

    Greatswords should be used for Berserkers or Dark Knights :#
    Please understand that main-hand weapons would need to be reconfigured to accommodate the new Disciples of Magic classes. A radical, staff, or wand under the new system would be given abilities better suited for their respective classes.

    On the Greatsword issue, its just an idea that would change the way PLD are thought of in this game. Instead of being a copy of the Solider/Gladiator with some spells, it would be interesting to see a PLD that hits hard, gains MP from damage taken, and uses spells to ward off damage.

    Again, just ideas. I would be just as happy with traditional/classic Sword and Shield setup for the PLD class.
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    Last edited by Zantetsuken; 03-17-2011 at 03:35 AM.

  3. #23
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    Mar 2011
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    Quote Originally Posted by Peregrine View Post
    XD I like the hat idea. A lot. It's genius and just crazy enough to work.
    I like the hat idea also, but if they are going to do that. I think it should only for the crafting and harvesting jobs. The armory system should be the weapons, but then again, a blackmage will never be able to use a sword. Only a Gladiator can use blackmage's magics spells. Its only one way, and not the other way around.
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  4. #24
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    As usual lot going on in my mind after reading, but throwing out this bit to address Disciples of Magic using swords under the current Armory System (and really messing with the original design).

    A magic sword. A sword that permits the Conjurer (or Thaumaturge) class, replaces a Dart attack with a Slash or Stab attack. Utilizes physical attack and accuracy, provides nil benefit as a caster. Caster has their sword, but sustains the natural penalty of not having the magic potency and magic accuracy benefits of a cane / scepter / etc.

    Could use refinement, but just throwing it out there.
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  5. #25
    Player
    LuciBlack's Avatar
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    Mar 2011
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    136
    Character
    Lucious Black
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    +1 for neat idea
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  6. #26
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    It is a thought out idea but a few discrepancies:

    Enfeebling/Draining Magic (Jeweled Wand)- Arcanist (Thaumaturge)
    Arcanist already exists in the lore and even Guildwise -- They do a bit more too, e.g Automata, which doesn't fit into the Thaumaturge way of things at all.

    [Warrior + Arcanist] = Dark Knight (Battle Scythe)
    Well, Arcanist isn't a scythe wielder nor is Warrior and Scythes are already in use with Botanist, so it depends on which iteration you're regarding -- XI's DRK was the main iteration to use a Scythe but prior to XI they also used Longswords and Greatswords -- It would make more sense if it's Warrior + Black Mage as that's what XI's iteration is with it's own set of Black Magic skills (Absorbs, Dread Spikes etc.)
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  7. #27
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    Mar 2011
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    Job combo like FFT would be very sweet in this game and would fit in perfectly. The starting jobs are the base or core for all advance class and depending on the combination of weapon ranks could unlock quest that reward you with a new weapon class:

    (MRD 30 + PUG 30) = WAR quest (dualist with Axe's)
    (GLD 30 + SEN 30 + CON 20) = PLD quest
    (CON 40) = WHM/BLM quest
    (PLD 30 + WHM 30) = Templar/Cleric quest

    edit: sorry hit tab then enter ><;

    But I also think they should keep the PL also, but your PL should be the main factor that everything is base on. Thats why we have the ability to change our owe stats right? If I know in my heart that I'm going to be the best PLD the world has ever seen. Them I'm going to put stats on VIT, MND, DEX and nothing else. But this would kill you if you ever want to play something else, But thats the reason for the best in the world. Also all your traits, amount of abilities you can equip are based on you PL not the rank. This way it would give more ranks uniqueness: rank 20 but PL 10, one could only equip 2 maybe 3 skills

    If you are PL 30 then should be as strong as a lvl 30, not level 1 because you just got a new weapon. PL works very well are the very start of the game but is phased out quick like through back tracking new ranks are crafting. As for me I'm lvl 50 but my highest rank is 33, and i get my ass kicked by lvl 40 mobs. That should not happen, I should be able to take a long 20 min (as long as cures last) fight swaging my rank 33 sword and missing 10 times in a row before landing a hit. This kinda falls in the same domain as skill up parties worked FFXI. LVL75 with a lvl 1 dagger skill attacking a goblin in the jungle for 30 mins.

    Granted I think PL XP should be quadrupled, it should take a very long time to gain a PL. It was just too easy to get for me... I did do alot of crafting before the gimp because of that greedy repair npc, was getting like a PL a day, should take a week or more.... anyways PL should = how strong you are, how long you have been in the world (uncapped PL can go as high as you would like, grated the xp would just get so ridiculous where it would become pointless to even try). Rank should = the abilities of that class/weapon.

    I think this would give a new spin things instead of the same old war 1~ 30 start over, pug 1 ~ 20 start over, con 1 ~ 20... .. . At the begging this would give enough challenge to keep things fresh and at end game would help you speed up getting new abilities for new jobs and you know SE is going give us a metric ton of jobs, just a matter of time. It's kinda the same idea as you don't need to learn how to drive a car just because you got a new one, you just have to learn how to drive that new car differently.

    sorry for the rambling, but this was a pretty cool thread to read got me into it :O
    (0)
    Last edited by Mahi; 03-18-2011 at 01:22 AM.

  8. #28
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    But.... you killed off fisher. Also, it would be better to look at Jobs and classes being able to use multiple types of weapons somehow. Because..... PLD + Greatsword is a big waste of their past primary use, and DRK were just fine with Greatswords, so were Warriors.
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    Last edited by Reika; 03-18-2011 at 12:33 AM.

  9. #29
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reika View Post
    But.... you killed off fisher. Also, it would be better to look at Jobs and classes being able to use multiple types of weapons somehow. Because..... PLD + Greatsword is a big waste of their past primary use, and DRK were just fine with Greatswords, so were Warriors.
    Fixed the Fisher omission (how could I forget lol)

    I also changed PLD to Longsword and Shield to stop the GS hate

    Also. Dark Knight could also use a short spear similar to Cecil in FFIV.. but you get the idea.

    The Armory system allows for quite a few jobs, but the catch is that they each need to have their own weapon. The idea behind the class prerequisite advancement concept is that you would unlock training in that new weapon (via a Quest) as well as getting the Rank 1 weapon for the class. (this would require minimum Rank requirements for Weapons, but that is already planned)
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  10. #30
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    Mar 2011
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    No thanks, I prefer to design my own character using various skills. Good try though, unfortunately it's just the same thing that's been repeated in a dozen other threads trying to promote some "new and improved class system"(That isn't really that new or improved just a copy of something or someone's else's idea).

    GL, have fun.
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