:O

I really like this idea!

Start out with basic jobs....and as you learn your skills you can handle more and more challenging jobs!

I'd throw in a quest (similar to FFXI, but not as cheesy) to unlock the more advanced ones as you level up too.

Also...I loved that in Tactics each job had it's own unique look. I really hope SE throws in some Class-Specific gear soon. (With the current system it's impossible to tell by armor what job someone is...only the weapon matters. :/ )


This idea would be a bish to put into the game now.....but they could use the classes they have now as the basis for the advanced ones mayhap....

THM30 -> able to unlock (or major) in different magics such as mob-used ones
GLA30 + Sentinel30 + CON25-> Paladin quest!

or something.

Great brainstorming!