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  1. #1
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    Join Date
    Mar 2011
    Posts
    34
    i do agree with a similar system that i even posted (linked below)
    http://forum.square-enix.com/ffxiv/t...e-Class-System

    i personally think classic names should be reserved for advance jobs so we can proudly show off. not making oneclassic name a starting job at all. this way the name and rank would hold value. i also like to see the final fantasy tactics job system that would open access to a similar final fantasy 11 advance job quest line thus increasing the value of the advance job name and class.

    Gladiator = Soldier
    Marauder = Fighter
    Pugilist = Brawler (new to any FF series)
    Lancer = Lancer (i think this name is fine for a basic class)
    Archer = Archer (this is also fine for basic class)

    we know magic types dont have anything more basic then white & black mage other then chemist in FF tactics, but even so i rather see white & black mage as an advance job to increase the value of the name and class


    as far as weapon system i like to see a more flexible system but i agree that artifact weapons would favor 1 or 2 classes while non-artifact weapons are more flexible for other classes to use. i might want to use 2-handed sword as a paladin or as a dark knight. but personally i would like to use a range physical attack weapon like guns as a red mage, this way i can assist in damage in between casting with out running up with a sword/shield entering the monster area of effect. but mainly playing the role as a debuffer / buffer / crowd control. if guns was more like fusilier / flintlock / cannoneer where some of the attacks are aimed as status effects rather then straight damage like the archer or ranger. even though ranger might be better with more crowd control effects like movement down, snare & traps then musketeer.


    oh i forgot to mention i want my elemental bar spells
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    Last edited by Chibino; 03-16-2011 at 09:25 PM.

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