I added some responses and additional thoughts in my original post



I added some responses and additional thoughts in my original post

:O
I really like this idea!
Start out with basic jobs....and as you learn your skills you can handle more and more challenging jobs!
I'd throw in a quest (similar to FFXI, but not as cheesy) to unlock the more advanced ones as you level up too.
Also...I loved that in Tactics each job had it's own unique look. I really hope SE throws in some Class-Specific gear soon. (With the current system it's impossible to tell by armor what job someone is...only the weapon matters. :/ )
This idea would be a bish to put into the game now.....but they could use the classes they have now as the basis for the advanced ones mayhap....
THM30 -> able to unlock (or major) in different magics such as mob-used ones
GLA30 + Sentinel30 + CON25-> Paladin quest!
or something.
Great brainstorming!
Wishing for cheap housing in the hamlets...
XD I like the hat idea. A lot. It's genius and just crazy enough to work.
I like the hat idea also, but if they are going to do that. I think it should only for the crafting and harvesting jobs. The armory system should be the weapons, but then again, a blackmage will never be able to use a sword. Only a Gladiator can use blackmage's magics spells. Its only one way, and not the other way around.




As usual lot going on in my mind after reading, but throwing out this bit to address Disciples of Magic using swords under the current Armory System (and really messing with the original design).
A magic sword. A sword that permits the Conjurer (or Thaumaturge) class, replaces a Dart attack with a Slash or Stab attack. Utilizes physical attack and accuracy, provides nil benefit as a caster. Caster has their sword, but sustains the natural penalty of not having the magic potency and magic accuracy benefits of a cane / scepter / etc.
Could use refinement, but just throwing it out there.

+1 for neat idea



It is a thought out idea but a few discrepancies:
Arcanist already exists in the lore and even Guildwise -- They do a bit more too, e.g Automata, which doesn't fit into the Thaumaturge way of things at all.Enfeebling/Draining Magic (Jeweled Wand)- Arcanist (Thaumaturge)
Well, Arcanist isn't a scythe wielder nor is Warrior and Scythes are already in use with Botanist, so it depends on which iteration you're regarding -- XI's DRK was the main iteration to use a Scythe but prior to XI they also used Longswords and Greatswords -- It would make more sense if it's Warrior + Black Mage as that's what XI's iteration is with it's own set of Black Magic skills (Absorbs, Dread Spikes etc.)[Warrior + Arcanist] = Dark Knight (Battle Scythe)



But.... you killed off fisher. Also, it would be better to look at Jobs and classes being able to use multiple types of weapons somehow. Because..... PLD + Greatsword is a big waste of their past primary use, and DRK were just fine with Greatswords, so were Warriors.
Last edited by Reika; 03-18-2011 at 12:33 AM.



Fixed the Fisher omission (how could I forget lol)
I also changed PLD to Longsword and Shield to stop the GS hate
Also. Dark Knight could also use a short spear similar to Cecil in FFIV.. but you get the idea.
The Armory system allows for quite a few jobs, but the catch is that they each need to have their own weapon. The idea behind the class prerequisite advancement concept is that you would unlock training in that new weapon (via a Quest) as well as getting the Rank 1 weapon for the class. (this would require minimum Rank requirements for Weapons, but that is already planned)
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