Quote Originally Posted by JisKing98 View Post
Or we could just nerf the potency on their dmg skills. so that if they do want to dps, they better actually think about using them.

Or do what i always wanted SE to do but i know they wont ( incoming heat...), disable all dmg spells in dungeons, raids, trials, guildhests, fates. Only enable them during solo content such as msq scenarios or outside 1v1 combat with mobs. If you participate in fates they get enabled until another person joins in the fate.
The day they disable damage spells on healers is the day I retire my Cane, Globe and Spell book. Pure healing in this game is laughably easy, to the point of boredom. You do this and I guarantee queue times for dungeons would be abysmal. Worse, you'd see a vast increase of PFs allowing only one healer. Come to think of it, such a change would make Red Mage all but mandatory. White Mage + Red Mage is far better than two dedicated healers if they're locked out of DPSing since the Red Mage can DPS.

Likewise, nerfing potencies accomplishes nothing. Healers will still be expected to DPS, and will. They'll just put up less numbers.