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  1. #1
    Player
    SilverPhantom's Avatar
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    Mar 2011
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    Gridania
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    Silver Crusader
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    Excalibur
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    Botanist Lv 50

    PS3 Release 3d Compatible???????

    Hey not sure if this has been answered or not but will the PS3 Release of XIV come 3D compatible the reason i ask this is I got the Sony PS3-3D display TV for Christmas and wanted to know if still plan to release it with 3D like they planned in the beginning before the v2.0 news release. i would love to play this on my 3D TV
    (0)

  2. #2
    Player

    Join Date
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    Uldah
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    New engine improved chances of it happening but that's about it.
    (1)
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    See your face upon the clear water. How dirty! Come! Wash your face!
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  3. #3
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    Skadi Felis
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    Ragnarok
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    Pugilist Lv 70
    Maybe not in the beginning, but maybe later after they switched from DirectX 9 to DirectX 11.
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  4. #4
    Player
    Seif's Avatar
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    Mar 2011
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    Seif Dincht
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    Balmung
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    Marauder Lv 72
    Quote Originally Posted by Felis View Post
    Maybe not in the beginning, but maybe later after they switched from DirectX 9 to DirectX 11.
    Keep in mind Op that this dx11 talk is just wishful thinking. Having worked with a person who did a ps3 3d mode I can pretty much say with 90%. Certainty that showing this number of on-screen elements is not possible on ps3 hardware. Doing 2gfx modes to a console game is an unrealistic but only possibility of 3d mode ever being possible.
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  5. #5
    Player
    Delsus's Avatar
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    Mar 2011
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    Ul'dah, where else?
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    Delsus Highwind
    World
    Odin
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    Red Mage Lv 86
    Quote Originally Posted by Seif View Post
    Keep in mind Op that this dx11 talk is just wishful thinking. Having worked with a person who did a ps3 3d mode I can pretty much say with 90%. Certainty that showing this number of on-screen elements is not possible on ps3 hardware. Doing 2gfx modes to a console game is an unrealistic but only possibility of 3d mode ever being possible.
    The only problem would be the amount of models shown which can be toned down if needed, the ps3 can do 3d, it supports 3d bluray, 3d games and 3d pics, Killzone 3 is 3d, GT5 is 3d.

    I do agree that the amount of character models shown can be a problem, but they just need a ps3 option to show less models with 3d switched on.
    (0)

  6. #6
    Player
    Griss's Avatar
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    Mar 2011
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    The Void
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    Griss Stilgar
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    Sargatanas
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    Machinist Lv 100
    Quote Originally Posted by Seif View Post
    Keep in mind Op that this dx11 talk is just wishful thinking.
    Actually its not wishful thinking Seif. They will be adding dx11 support sometime after the 2.0 launch. Yoshida has stated that they want to do it. but including it in the relaunch would push that date back much further.
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  7. #7
    Player
    Seif's Avatar
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    Seif Dincht
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    Balmung
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    Marauder Lv 72
    Quote Originally Posted by Griss View Post
    Actually its not wishful thinking Seif. They will be adding dx11 support sometime after the 2.0 launch. Yoshida has stated that they want to do it. but including it in the relaunch would push that date back much further.
    I stand corrected, that's great news actually.

    But from what I understand they are not making the graphics technically better in 2.0 just visually better designed and optimized for lower end pcs.(?)
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  8. #8
    Player
    captainpicard's Avatar
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    Jul 2011
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    Character
    Captain Picard
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    ps3 doesn't use a mircosoft api (i.e. directx). It uses opengl es with some proprietary shader extensions.

    The ps3 lacks the capability of displaying directx11 quality graphics.

    ironically, better versions of opengl are available on windows/pc hardware.

    It is odd to me that they will develop the game in directx9, a dated api from 2002. Why not just develop it in opengl is they are setting the bar that low? At least if they develop it in opengl, then it seems like it would likely take less work to port between ps3 and pc, where as doing directx9 for windows and psgl(opengl-es+ext) would probably take more work to port.

    At any rate, as long as this game is tied to the ps3, I wouldn't expect too much in the graphics department, as I can't imagine them creating separate assets and extensive code for each platform on an ongoing basis. One of the key reasons some games are popular is accessibility. They have lower system requirements, so you end up with a greater potential customer base.

    I expect they will be generally reducing the graphics quality in version 2.0 while trying to make the perception that it looks better by actually using things like shadows(!) outside of npc(s) and items that are added as npc(s) (think christmas tree)

    That would be in line with catering to a broader audience while reducing system requirements and making pc version graphics closer to what the ps3 can handle.
    (1)

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