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  1. #21
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Imo, the only "old content update" I want is that I keep all abilities of my jobs at lower levels. With item sync down, even with the better skills, content won't be too stomped. Guild Wars 2 was running a similar system where your level and gear get sync but you keep your entire skill set and builds. And in there doing a level 35 dungeon is as fun as doing a level 80 class.

    I mean the roulette system is busted as it is. Take leveling roulette for example, sometimes you have a premade of 4, all of them are 60+ that just want to level up, then as they queue to Leveling Roulette they get effing Tam-tara.

    With GW2 style sync, at least, you don't get bored when stuck into Sastasha, or gods forbid, Tot-rak, where you spend 35 minutes of your life spamming 1, 2, and if you're lucky, 3. All the while where you do NOT have fun at all... And the system is there just so some lowbie can get their clear.

    SE can hit two birds with such a system: Lower level players can see higher level jobs in action to hype them some more, and more importantly, us higher levels do not dread low level instances as much as we do now.

    ~ Phoenicia ~
    (4)

  2. #22
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Don't know about others but one of the big downsides for me when I started playing the game were the dungeons: Sastasha, tam-tara and copperbell were dishearting to say the least. Had I not seen gorgeous fights from trials and raids that would come later in the game I would probably have droped the game right there. These low level dungeons were a pain to complete from the very first time I ran them, they should really receive a revamp, since they are the first impression new players will have from group instanced play in ffxiv.
    (1)

  3. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Braneric View Post
    My question then is this: if Squenix were to announce that they were going to pause releasing new content in an effort to bring older content up to date, would you be in favor of that? How long of a wait for new content would you be willing to endure?
    If it could be integrated into something we'd be doing now, quite a while. I personally feel like ARR itself was so slipshod it practically needed another redo in itself (but in the sense of actually adding on and fleshing out things rather than wasting assets, reducing graphics, all to divorce itself from a half-understood promise cut short.)

    If we could be given reason to REALLY go back, I think improvements to the pre-50 game could seriously use improvements and would be well worth the time. Leveling a couple alts has really made me notice just how lackluster the leveling experience in XIV is.

    I feel like short of a massive mind**** Echo-centric expansion theme, though, simple adjustments to systems of scaling and QoL changes would be the most efficient fix. Dark Knight, meanwhile, will continue to mourn being a hollow shell of a job until 68/70.

    CM/Praetorium could probably be fixed simply by forcing minimum ilvl on everyone, adjusting cutscenes, and then increasing the rewards proportionately. Cutscenes that lead into a place to be locked within 15 seconds of pull teleport any and all players into said room, phased out until the cutscene is ended. Those without a locking room could grant a second of Sprint buff for each second spent in the cutscene (Rebel's Rush), and/or teleport them to where the party was last before entering combat, x seconds prior, or at their parties position.
    (1)
    Last edited by Shurrikhan; 08-08-2017 at 10:49 AM.

  4. #24
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Of all the rough edges, CM/Prae stands out as a terrible experience for new players, souring what should be an epic finale to the first chapter. I would love if they could remake them into something that both new and old players can enjoy.. certain cutscenes altered and shifted to before/after the instance, others reworked into dialogue that occurs during the battle with no cutscene stalling; difficulty of enemies brought up to be less of a joke, but reduce the number of filler fights to keep length of a run same or less than it was.

    I think justification could be made for reworking old content if new rewards were also added to them; minions, glamor pieces, current tomestones. Aside from instances, yes it would be a no-brainer to bring flight/swim to field zones and merge old cities into single zones each. If they could do that and trim some of the 2.x msq, then I think the game would be very polished, almost no glaring rough edges left, just the problem of rampant bots/cheats/rmt.
    (4)

  5. #25
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    In general I would NOT like a revamp of old content. My experience with revamps in general is that they rarely turn out good, and far too often are actually worse than the original.
    Sure a really good revamp that fix old problems without introducing new ones and without removing what was good about the old content - that would be welcome, but considering the risk it will be bad I'd much prefer if the developers concentrate on new content.
    (3)

  6. #26
    Player
    Pondera's Avatar
    Join Date
    Oct 2016
    Posts
    151
    Character
    Venusiel Arcadia
    World
    Siren
    Main Class
    Culinarian Lv 70
    Well, I'd heard that they were adopting a 3 dungeon system in the new stormblood era. Why not do something like 2 new dungeons for expert roulette, and revamp an older dungeon? Like, take Satasha, increase all the mob difficulties to level 70, and release it without changing anything else? You could call it Satasha expert. And as expansions keep on rolling through, the dev team could pick one older dungeon at random, and keep it updated for whatever the new level cap is. WoW did this with the dead mines way back in the day and it was kind of a big hit.
    (0)

  7. #27
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    As a player from ARR Bêta, what revamp I wish?

    The only total revamp is housing.

    Changes?

    The stupid locks on content : only one way to get this or this item for glamour, item that already depends of rng, as if rng was not enough in itself. Do SE really imagine that hide glamour or housing item worth boring grind and farm? People don't do Diadem, POTD for that.

    And FC aeronef only used to create artificial rarety... what a waste of a concept. Aeorenef is just an other kind of retainer.

    Could I leave the game because of that? Yes. I will not stay in the game only to grind tome and gear for nothing. If I leave the game for six month, one year, two year, that only thing I could never do would probably be 24 player raid. Everything else will be dealable as solo player or with 2/3 players team.

    +useless craft for gear
    +only tome gears mean and are fast obsolete
    +event stuff ends in mogstation when F2P makes them seasonal

    and probably other things I forget.
    (1)
    Last edited by Eldevern; 08-08-2017 at 03:32 PM.

  8. #28
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    Waste of time, effort, resources, etc. Focus on the new. You don't need to fly in 2.0 zones. You have increased mount speed now.
    (0)

  9. #29
    Player
    Quoyan's Avatar
    Join Date
    Feb 2015
    Location
    Ul'Dah
    Posts
    26
    Character
    Seiya Quoyan
    World
    Louisoix
    Main Class
    Red Mage Lv 70
    I've been saying for years that I wish there was a way for old raids like Coil/CT etc to be relevant (and not unsynced, unsync is a plague) alongside current content. Every time I say it I get shouted down though lmao, apparently the idea isn't even worth entertaining for some of this community.

    But yeah, I'd love to see older content revamped. I'd also love to see skills be reworked so that jobs weren't so damn boring in the lower levels. And more than anything (oh, god, more than anything) I'd love to see the character creator updated with more options, things we could do to really make our characters more unique, more facial options, more sliders, even race-specific things or body mods ughhhhh <3
    But I mean even just a small revamp to help deal with the chronic sameface in so many races would be nice, honestly.
    (2)

  10. #30
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    If we're looking at things that bug people vs. how long/hard it'll be to fix them, I think prime candidates are, as said before in here, the MSQ roulette 'dungeons'. The first time I ran through them, I was hella excited, but my excitement was quickly and brutally murdered by the need to skip cutscenes or get left behind. Watching them after the fact is different than experiencing them as the dungeon progresses, and that's the way it was intended to be experienced. So yeah, totally with @Rufalus on that one.

    As for flying in ARR areas, I really doubt it. A lot of the maps are still mazes but we did get mount speeds now. I think that's the most we're going to see on that front.
    (1)
    Last edited by BillyKaplan; 08-08-2017 at 04:37 PM.

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