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  1. #1
    Player
    s3ystic's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    85
    Character
    Unoe Mitsu
    World
    Leviathan
    Main Class
    Machinist Lv 63
    I think the people who want the new shiny, outweigh the people who want them to go back and polish the old penny.
    Besides, I myself as a person who has started from scratch, likes the weight and the gravity of how things progress. Unlocking flying in ARR would not have the same impact as to why and how it was unlocked in ARR, heck it was MOTIVATION to get into HW in the first place. The other difference are that the maps in HW are much bigger in scope than ARR so flying made much more sense in that regard. What I would like them to revamp is separating Summoner from Archanist and make it its own job (I dont even level SUM and i think it just causes problems.) They (SE) wanted to get rid of the whole Job/class system anyway, so separating SUM is just half of the battle.
    (0)
    Flesh grows weak. Steel becomes brittle. But the will is indomitable.

  2. #2
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    The only thing I'd like is the option to use some of the pre-4.0 abilities when synced down to 60 or below.
    Some of the 50 content is pretty painful to go through without them, it might not have been that much but they definitely helped.
    They could even limit it to premade parties so that it doesn't mess with DF, but unfortunately I think it might be a bit too much work for them.
    (1)

  3. #3
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Well, if they decided to update the old ARR content, what they should do is clean out the ARR MSQ of all the fetch quests and make it more about the story like in HW and SB. They REALLY need to do something about the last two 2.0 MSQ dungeons, too.

    Other than that...I guess the ARR areas need updating like make the cities only one zone and maybe make the outside areas a bit larger while adding more neat areas and also new content into them at higher levels so there's relevance.
    (1)

  4. #4
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Depends on what they're revamping. For most things it would take development time and resources that I would rather see go to other content, however if there's a positive change that can be made by tweaking one number then I'm for it.

    For example: Aurum Vale. If they made it synch to level 50 it would be an improvement, the dungeon will go smoother and be less jarring to get in a roulette if you have a full level 50 kit.
    (1)

  5. #5
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    That train left the station a very long time ago and time has passed. I wouldn't sacrifice new content for revamping old content, because that never works out, and things like the diadem, pvp system, we have seen revamp at the cost of good new content being added, and it failed. Regardless how great it could be, on paper at least, there's no reason that should be done and is just time/money we could be spending on something better.
    (1)

  6. #6
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Imo, the only "old content update" I want is that I keep all abilities of my jobs at lower levels. With item sync down, even with the better skills, content won't be too stomped. Guild Wars 2 was running a similar system where your level and gear get sync but you keep your entire skill set and builds. And in there doing a level 35 dungeon is as fun as doing a level 80 class.

    I mean the roulette system is busted as it is. Take leveling roulette for example, sometimes you have a premade of 4, all of them are 60+ that just want to level up, then as they queue to Leveling Roulette they get effing Tam-tara.

    With GW2 style sync, at least, you don't get bored when stuck into Sastasha, or gods forbid, Tot-rak, where you spend 35 minutes of your life spamming 1, 2, and if you're lucky, 3. All the while where you do NOT have fun at all... And the system is there just so some lowbie can get their clear.

    SE can hit two birds with such a system: Lower level players can see higher level jobs in action to hype them some more, and more importantly, us higher levels do not dread low level instances as much as we do now.

    ~ Phoenicia ~
    (4)

  7. #7
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Don't know about others but one of the big downsides for me when I started playing the game were the dungeons: Sastasha, tam-tara and copperbell were dishearting to say the least. Had I not seen gorgeous fights from trials and raids that would come later in the game I would probably have droped the game right there. These low level dungeons were a pain to complete from the very first time I ran them, they should really receive a revamp, since they are the first impression new players will have from group instanced play in ffxiv.
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Braneric View Post
    My question then is this: if Squenix were to announce that they were going to pause releasing new content in an effort to bring older content up to date, would you be in favor of that? How long of a wait for new content would you be willing to endure?
    If it could be integrated into something we'd be doing now, quite a while. I personally feel like ARR itself was so slipshod it practically needed another redo in itself (but in the sense of actually adding on and fleshing out things rather than wasting assets, reducing graphics, all to divorce itself from a half-understood promise cut short.)

    If we could be given reason to REALLY go back, I think improvements to the pre-50 game could seriously use improvements and would be well worth the time. Leveling a couple alts has really made me notice just how lackluster the leveling experience in XIV is.

    I feel like short of a massive mind**** Echo-centric expansion theme, though, simple adjustments to systems of scaling and QoL changes would be the most efficient fix. Dark Knight, meanwhile, will continue to mourn being a hollow shell of a job until 68/70.

    CM/Praetorium could probably be fixed simply by forcing minimum ilvl on everyone, adjusting cutscenes, and then increasing the rewards proportionately. Cutscenes that lead into a place to be locked within 15 seconds of pull teleport any and all players into said room, phased out until the cutscene is ended. Those without a locking room could grant a second of Sprint buff for each second spent in the cutscene (Rebel's Rush), and/or teleport them to where the party was last before entering combat, x seconds prior, or at their parties position.
    (1)
    Last edited by Shurrikhan; 08-08-2017 at 10:49 AM.

  9. #9
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Of all the rough edges, CM/Prae stands out as a terrible experience for new players, souring what should be an epic finale to the first chapter. I would love if they could remake them into something that both new and old players can enjoy.. certain cutscenes altered and shifted to before/after the instance, others reworked into dialogue that occurs during the battle with no cutscene stalling; difficulty of enemies brought up to be less of a joke, but reduce the number of filler fights to keep length of a run same or less than it was.

    I think justification could be made for reworking old content if new rewards were also added to them; minions, glamor pieces, current tomestones. Aside from instances, yes it would be a no-brainer to bring flight/swim to field zones and merge old cities into single zones each. If they could do that and trim some of the 2.x msq, then I think the game would be very polished, almost no glaring rough edges left, just the problem of rampant bots/cheats/rmt.
    (4)

  10. #10
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    In general I would NOT like a revamp of old content. My experience with revamps in general is that they rarely turn out good, and far too often are actually worse than the original.
    Sure a really good revamp that fix old problems without introducing new ones and without removing what was good about the old content - that would be welcome, but considering the risk it will be bad I'd much prefer if the developers concentrate on new content.
    (3)

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