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  1. #18
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by NovaLevossida View Post

    Enmity is a shared responsibility. You don't need the tank letting people die because they don't want to manage their personal enmity, and the DPS don't need to make the tank stay longer in tank stance or use more enmity combos because they can't be bothered to hit a button as an OGCD.
    Yeah. One thing I really hate compared to how things were done in older mmo's back in the day, is this modern shrill insistence that threat loss is completely the tank's fault. In the old days, good dps would push their damage while watching their threat, while bads just did whatever. Now, there's no consideration for good teamwork. DPS just wants it their way all the time. Is there even a point to them having enmity bars, since they don't care? It feels like the genre has traded in skillful play and tension for stale repetitiveness and instant gratification.
    (2)
    Last edited by Galgarion; 08-08-2017 at 06:14 PM.