The issue lies more in that I mobs will spawn too far apart and run to you but before they even get in your aoe radius the dps has already taken 1/4th of its health and gear wise I'm in the 290s on Kugane. Not taking much dmg, buffs are fine, it's literally not having an opportunity to generate the hate to begin with, fighting to get that one mob off them and it sacrifices the rotation of the rest. I'm not saying it's all the time, but it is with red mages, they seem to have so kind of burst in the beginning that only provoke helps with and they just keep dishing it out the whole time, if you don't hate combo that one mob after provoke you'll lose it again in less time than it takes to even finish the combo at the same time you've been neglecting the other stuff for almost 10 seconds and it'll get bored with you too, even faster of the second dps is hammering it hard enough