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  1. #1
    Player
    allblue1's Avatar
    Join Date
    Aug 2017
    Posts
    2
    Character
    Lind Whitefang
    World
    Shiva
    Main Class
    Warrior Lv 70
    Quote Originally Posted by NovaLevossida View Post
    Enmity is a shared responsibility. You don't need the tank letting people die because they don't want to manage their personal enmity, and the DPS don't need to make the tank stay longer in tank stance or use more enmity combos because they can't be bothered to hit a button as an OGCD.
    Is there a reason why tanks shouldn't be staying in their tanking stances? I feel like since SB hit, I'm encountering more and more tanks that don't want even want to use their tanking stance in roulettes, and with str accessories on no less. If am healing, I literally have to heal bomb the WHOLE run, because regen doesn't even cut it making a buffer with their low HP pools.

    I just don't get it tho. Tanks preferring to push damage, DPS not caring about enmity, Magical/Range DPS not helping the the healer out with MP management... if this is a teamwork oriented system, why does it feel like some people are putting themselves first?
    (1)

  2. #2
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by allblue1 View Post
    Is there a reason why tanks shouldn't be staying in their tanking stances?
    To deal more rDPS at an insignificant cost to survivability.

    Although there's no excuse for tanks wearing STR accessories at the moment. But tanks not using tank stances are not all using STR accessories, your example isn't the norm but an outlier of baddies being bad.

    Sometimes focusing on yourself gives more to the raid than obvious 'party supporting' utilities.
    (1)

  3. #3
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by allblue1 View Post
    Is there a reason why tanks shouldn't be staying in their tanking stances?
    It's easy. The basic rules are: All three tanks use their tank stance during multi-mob trash pulls. During boss fights, tanks should ideally build a big threat lead then switch to dps stance and help kill the boss, weaving in defensive cooldowns as necessary. (EX: Paladins have shelltron, so it's easy for them to stay in sword oath while still negating tankbusters, and warriors can stance dance at will, so it's easy for them to inner beast when they need to.) As long as tanks are negating busters, you really have nothing to complain about since white damage won't kill anyone.
    (0)
    Last edited by Galgarion; 08-08-2017 at 05:51 PM.

  4. #4
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by NovaLevossida View Post

    Enmity is a shared responsibility. You don't need the tank letting people die because they don't want to manage their personal enmity, and the DPS don't need to make the tank stay longer in tank stance or use more enmity combos because they can't be bothered to hit a button as an OGCD.
    Yeah. One thing I really hate compared to how things were done in older mmo's back in the day, is this modern shrill insistence that threat loss is completely the tank's fault. In the old days, good dps would push their damage while watching their threat, while bads just did whatever. Now, there's no consideration for good teamwork. DPS just wants it their way all the time. Is there even a point to them having enmity bars, since they don't care? It feels like the genre has traded in skillful play and tension for stale repetitiveness and instant gratification.
    (2)
    Last edited by Galgarion; 08-08-2017 at 06:14 PM.

  5. #5
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    I only have this problem with my friends who intentionally try to get enmity. For random dps I get in df, they typically do less damage than me. Last time I ran expert without a full pre-made I got a mnk who did 2k dps on trash pulls and 1k dps on the bosses in Temple of the Fist. .-.
    (0)

  6. #6
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    If you're having trouble hitting the targets before the DPS, use Sprint to fash to the next pull before everyone else. Also I'm gonna go ahead and say this just in case... STOP TRYING TO PULL SHIT IN SWORD OATH/DELIVERANCE! Maybe this won't apply to you, but it will definitely apply to a bunch of moronic tanks I see out there.

    Now I won't say I never have enmity issues, but there's an easy way to assess what's going on. If you're losing enmity to a group of enemies all at once, it means you aren't Flashing enough. If it's just 1 at a time though, it just means one of the DPS decided to focus something different than you. This happens regardless of what job they're playing, and you just gotta smack it with something (preferably your enmity attack) to get it back.

    After some practice, you can usually tell which enemy you're about to lose enmity with based on how low its HP is and when the last time you hit it was.

    Also, try doing big pulls to motivate the Red Mages to use their AoE attacks more. It's a lot easier to keep enmity from AoE attacks.
    (0)

  7. #7
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by BluexBird View Post
    After some practice, you can usually tell which enemy you're about to lose enmity with based on how low its HP is and when the last time you hit it was.
    Could always rotate your rotation so each hit connects with a different target. Might not be the best for downing enemies fast, but helps maintain your enmity. I do that when I tank, and try to make it so the final hit is on a different target than the time I got to that skill last time. CoS as a PLD every time it is off CD also helps(marginally).
    (0)

  8. #8
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    As many others have said, I do think it's a gear issue.

    A few days after the 4.0 release, I decided to level up my dragoon (was lv 60 at the time). On my way to lv 61, I queued into a 50/60 dungeon and landed on aethero chemical research facility. My dragoon was wearing mostly ilvl 260 pieces, with two or three 250 pieces. The weapon was also 260. I landed with a warrior tank wearing all ilvl 200 pieces, and trash pulls were a nightmare for the poor lass. She was spamming overpower and the other dpser (bard, I believe) and I had to pull back quite a few times and wait for the tank to establish more enmity.

    One thing I hate about many dps players is that they believe their sole purpose in life is to steal enmity from the tank. I've met a lot of them who do not switch targets if their enmity gets too high, or use their enmity-reduction skills (single-target encounters/bosses are fair game). They'll just keep wailing away at their target, even after they've ripped off enmity from the tank, and then blame the tank for losing enmity. Granted, it is the tank's job to not lose enmity. But when the dpser has a 40+ item level gap over the tank, and enmity-reduction skills collecting cob webs on their hot bar, that's a different story.
    (0)
    Last edited by Lannybaby; 08-08-2017 at 08:08 AM. Reason: Spelling

  9. #9
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    It's a non issue. Only time I lose hate is when I'm being sub optimal or RDM does melee combo at the start of the fight before I can finish my opening.
    (1)

    Halo kid

  10. #10
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Kinda the dps fault if they are nuking things before you've even completed the pull. I think they should wait until you've grouped the enemies and your flash has touched them all once instead of them peeling away things you haven't touched yet. Making the tank and healer work harder can't be faster than having everything nicely grouped up to aoe burn.
    (0)

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