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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Waliel View Post
    Let's take a RDM for example. Fleche should be roughly 9.5% or more of your overall damage (based on a few random high-end parses), but looking at logs, you notice yours is sitting at 6-7% with 4 less total casts. DPS gains right there.
    So, again, you need a parser to realize some of your CD stay unused ?
    (0)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Reynhart View Post
    So, again, you need a parser to realize some of your CD stay unused ?
    It can also be seen as not being used enough, especially in comparison to other players. It's possible for people to lose sight of what they need to keep using. Not just fleche but GCD skills in general. Bluntly speaking, you might not even realize that something is being underutilized if you can't quantify the information. In general with buffs not showing up in party (and instead being delegated to the job gauges) as well as disabling spell graphics for some players, it's harder to tell how one is performing simply by looking for cues.

    Quote Originally Posted by Reynhart View Post
    Easy fix. Make killing the training dummy mandatory for entering the corresponding content.
    It won't stop people from decidingly to sandbag or otherwise not put up their side of the effort after-the-fact, at least in my experience with PF.
    (7)
    Last edited by RiceisNice; 08-11-2017 at 11:16 PM.
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  3. #3
    Player
    missybee's Avatar
    Join Date
    Dec 2013
    Location
    Weeb Town
    Posts
    420
    Character
    Mia Montblanc
    World
    Sargatanas
    Main Class
    Astrologian Lv 94
    Quote Originally Posted by eschaton View Post
    Gosh after all these pages it's embarrassing just to read more.


    There is a discussion to be had. If you aren't invested in it, no one is forcing you to read this thread.

    At the end of the day, SE will pretty certainly never add any kind of in-game parser, but so long as there are tight DPS checks in certain content, people will continue to use them (not to mention seeing big numbers is nice positive reinforcement).

    What it essentially boils down to, as far as I can see, is that it is kind of crappy for PS4 players to not get the feedback they may want by way of a parser.
    (7)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RiceisNice View Post
    It can also be seen as not being used enough, especially in comparison to other players.
    As a DRG, I don't need to compare myself to others to realize if I skipped too much Life Surge of Geirskogul. And the parser won't tell me the theorycrafting behind Life Surge optimization.
    Quote Originally Posted by RiceisNice View Post
    In general with buffs not showing up in party (and instead being delegated to the job gauges) as well as disabling spell graphics for some players, it's harder to tell how one is performing simply by looking for cues.
    Considering we're talking about personal performance, "buffs not showing" is off-topic.
    Quote Originally Posted by bswpayton View Post
    Answer me this , because u seem to be very anti damage awareness.
    I'm not. I'm against parsers, because it let players decide if you're performing well enough, which will inevitably backfire if it's made officially usable by the whole community. As for the difference between PvP and PvE, it's simple. Apart from top tier teams, PvE is not competitive. The purpose is to clear the content, and the vast majority doesn't care if they cleared it in 9m or in 8m30s. The problem with parser, and again, player judgment on how well you perform, is that the "slow" kill would quickly be consifered lacking by the "standards" set by the top teams. Even without a parser, people will bitch about tank staying too much in tank stance in primal EX, i.e, content that nobody even consider "competitive".
    (2)
    Last edited by Reynhart; 08-12-2017 at 02:06 AM.