Worst decision ever. Parsers aren't the bad guy. The bad guys are the ones that misuse them to berate others. Parsers help to improve gameplay and give out side people a perspective into your rotations and such so that others can give help and advice.
So most people who use parsers then? I know that's generalizing, but I've seen too many people berate others, citing parse numbers as a reason.
The game is already a math exercise for min/maxing. Please do not ask for it to become more of a number crunch. If people in your group are not pulling their weight, talk to them. If you complaining about a PUG, then make a party, and try again. If it was purely a number puzzle, it would diminish the game and the role of DPS into little more than grade school arithmetic.
Going by this and the OP, all I can say is that in this case you're both making it very clear that parsers would turn the game into the MMORPG equivalent of painting by numbers. There's no skill or judgement involved in painting by numbers, just following the numbers. People decry the skill of players already. How will parsers help increase skill when they encourage slavishly following specific rotations and timings - effectively painting by numbers? That reduces the skill needed to that of memorizing a routine and never deviating.
Last edited by Kosmos992k; 08-08-2017 at 12:17 AM.
But SE is making it pretty clear that all that matters is dps, and yes I pug everything first going in to the new raids I expected nothing but after learning the fight more it became obvious that the whole thing was about dpsing. You cant make a whole encounter all about dps but yet leave players in the blind like they give us absolutely nothing to show our performance but whats on the screen which is pretty much nothing. So all Im suggest is a who did what at the end of the fight, and if we can have that stop having these tight enrages and extend them. If a healer lb 3 is a total waste then that lets me know that the whole encounter is only dependent on how much dps your dishing out.
I don't do Savage raiding, but it was my understanding thta the normal mode was intended to be PUG'd; but that Savage was not, because the tighter DPS checks and what not require the coordination and teamwork of a group who know each other. I don't agree with complaining about Savage content being too hard at the best of times. But, if you're essentially complaining that you can't PUG it because the DPS check is too tight, then the answer is to make a group is it not?But SE is making it pretty clear that all that matters is dps, and yes I pug everything first going in to the new raids I expected nothing but after learning the fight more it became obvious that the whole thing was about dpsing. You cant make a whole encounter all about dps but yet leave players in the blind like they give us absolutely nothing to show our performance but whats on the screen which is pretty much nothing. So all Im suggest is a who did what at the end of the fight, and if we can have that stop having these tight enrages and extend them. If a healer lb 3 is a total waste then that lets me know that the whole encounter is only dependent on how much dps your dishing out.
The same could be said for Susano and Lakshmi as well Ive cleared those to, but I know Sasano enrage is like 11 mins or something like that. Im not saying to get rid of enrages, Im simply saying how can you justify enrages the way they are but yet give us nothing on our actual dps, if you have an enrage in a fight you are clearly sayin from a design stand point that dps is all that matters in this fight.I don't do Savage raiding, but it was my understanding thta the normal mode was intended to be PUG'd; but that Savage was not, because the tighter DPS checks and what not require the coordination and teamwork of a group who know each other. I don't agree with complaining about Savage content being too hard at the best of times. But, if you're essentially complaining that you can't PUG it because the DPS check is too tight, then the answer is to make a group is it not?
If dps is all that matters then why is it that once I switched to ps4 i have desperately been wanting to return back to pc because Im at a disadvantage by being in the blind on ps4. And sadly all I do is pug im a lonewolf everything Ive cleared has been pugged , cant get friends to do much more than a duty roulette with me. And I will make another party and Im sure I will clear this one but is it really to much to ask for a real health bar, running act you see that these bosses have actual well over million in health.
The game relies way to much on players to inform players for the longest when I first started I didnt even know what focus target was because the game doesn't tell you. Im just sayin this game does an awful job of letting people know what is expected of them and basicly force you to use outside sources when it could just be ingame. I dont see how having a pvp type system showing everyones end dps would actual hurt the community worse than it is now.
We already have people calling others out, we already have no bonus groups even on unsync runs haha, this community cant actually get any worse so I dont see how showing dps would really make any difference.
Last edited by bswpayton; 08-08-2017 at 12:38 AM.


I installed a parser for my raid group and I almost regret it.
I never knew people were so bad in randoms. Starting to gauge how good a group is by if my sub-parly geared DPS classes are top DPS or not.
I'm usually double the person in the number 2 spot....sometimes that person in the number 2 spot is a warrior.![]()
if you can't beat the dummy, your individual dps isn't high enough. if you hit the enrage, your overall dps isn't high enough. fairly certain they tell you if your dps isn't high enough


What about mannequins that there's at your disposition right out of Rhalgr's reach? Just like those there was at the exit of Idyllshire. It doesn't show you your dps, but if you can kill it within the timer then you're good to go.
Boss isn't pressing 123 towards a stationary doll for 3 minutes, it's about maintaining the rotation, while doing the mechanics and minimizing idle time. If, god forbid, theoretically, which I officially don't, I would use the 3rd party software, I would see that my 30 hours of wiping on the O3S were due to people dropping dps from 4k to ZERO while running away in PANIC on animals, tethers, dark tokens etc. SSS dummy can't show nothing but how many crits and DHs you were LUCKY to obtain within the 3 minute duration, not even taking into account that people balance their rotation to fit into exactly 3 minutes and some even bring their Chocobos with them to gain extra 250 dps. It only helps you to learn the opener and press your buttons while not looking at the hotbar, which frankly, is an issue to some folks in discord. Check this filthy, toxic, german, ugly webform that shows how much dps you need to kill the dummy with your job http://ffxiv.2digitalgames.de/
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