I grinded my PLD Zeta along with everybody throughout 2.x so I agree that the quest line is very easy now. (I actually also completed my WHM Zeta in 3.x.) The feedback, however, is applicable to current and any new content the devs are going to design.

Do not make players camp for a random spawn. Making the steps easier did not make camping for the FATEs more fun.

That is the point of the feedback for the 2.x Relic FATE item. Please understand that I am not demanding they put down what they're doing and "fix" this. Please understand that this feedback is not "you need to fix this 2.x content", but a "you should not be designing content this way" feedback.

Don't design a FATE that self-terminates within the minute. Don't design a quest that require players to camp a specific FATE. Put some more thought in designing quests that require crafted items (or put in remedies when the content becomes outdated and nobody wants to craft them anymore).

And the items list the exact content that led me to these "don'ts".

This is not a whine thread. This is a feedback thread. This is a thread that says "this is how I felt after playing content designed this way". This is not an evil plan to deprive you of their development resources.