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  1. #1
    Player
    AkumaK's Avatar
    Join Date
    Aug 2017
    Posts
    2
    Character
    Akuma Kasai
    World
    Famfrit
    Main Class
    Machinist Lv 70

    Quick Reload for Machinists

    I saw this on a different post and thought it was interesting. I think it would be neat if Quick Reload did something else than just give you an extra ammo. For example,

    Quick Reload: Loads a single round of ammo that adds 100 potency to next attack
    Cooldown: 30/60s

    Something along those lines. Just thought I'd put the idea out there.
    (0)

  2. #2
    Player
    briarth0rn's Avatar
    Join Date
    Dec 2013
    Location
    Kugane
    Posts
    121
    Character
    Tetra Frost
    World
    Balmung
    Main Class
    Samurai Lv 80
    It used to restore a lil bit of TP during Heavensward. I think adding potency to it would be redundant, since ammo already raises the potency of all our weapon skills.

    I liked that it reduced Heat back when SB came out, but unfortunately that was removed.
    (0)

  3. #3
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Ammo adds 20 potency already though. Also you'd be losing one guaranteed proc if the CD was extended which is 40 potency every 15 seconds. So you'd actually lose 80 potency if was on a 30 sec CD and 160 if it was 60.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  4. #4
    Player
    AkumaK's Avatar
    Join Date
    Aug 2017
    Posts
    2
    Character
    Akuma Kasai
    World
    Famfrit
    Main Class
    Machinist Lv 70
    Yeah I don't know why they got rid of the heat reduction... it's impossible to stop from overheating from 60-61. I mean it wasn't a very effective means to do so, but it was there.
    (0)

  5. #5
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    It's 25 potency bonus (which is a light buff from Heavensward where it was 20). + knowing it provides the next of a combo and that for the 2 phase of combo it's a +40, an ammunition can usually add a total of 25, 65 or 105 potency (according to was skill you used with).
    About the Heat reduction removed, it's to make the heat build faster, as more heat means more Cooldown to use, or more Overheat to build. And before 62, you don't need to absolutely manage it with the current system.
    (0)

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AkumaK View Post
    Yeah I don't know why they got rid of the heat reduction... it's impossible to stop from overheating from 60-61. I mean it wasn't a very effective means to do so, but it was there.
    Accidentally slamming quick reload at 50-55 heat was easily the fourth worst feeling in the world back when it lowered your heat by 10; it'd lock you out of your heated weapon skills for 2 GCDs at the minimum, 3 at the most. They wanted (or rather, should be) making MCH not be so overly punishing for rotational mistakes.
    (0)