





Glamours are linked to the item rather than you or your current gearset, though. Unless it's reading the "glamour instruction" on the item and placing it in the phantom slot every time you change gear, I don't think that sounds like the way it would work.Given how they've setup other systems in this game, I have a strong feeling that we're not actually "glamouring" an item per say, but ACTUALLY equipping it in a 'ghost' slot the game is using, which would make it impossible for any other job to glamour anything they can't actually equip. and the reason they use "job identity" as the PR response since it would take more time than they want to allocate to change.
It's simply my own hypothesis from the short time I spent coding, due to the fact they've intrinsically tied the glamour system to the equip conditions of the actual item. I doubt it's as simple as a simple byte value on the actual gear, or it'd be pretty easy to code around it, as all you'd need is to have a function to grab the appearance of the other item and override the graphic/model display function calls with the glamour piece instead, the equip conditions not even needing to be referenced.
Hence why I believe there's extraneous conditions, or the game is using some sort of 'ghost' slot for Glamour leading to the "You can only glamour what you can equip" issue, with "Job identity!" being their PR response. Either that or they're pretty adamant about their aesthetic choice and made it limiting on purpose. Who knows :shrug:
Last edited by MariaArvana; 12-26-2018 at 04:46 AM.
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