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  1. #11
    Player
    New_Game_Plus's Avatar
    Join Date
    Jan 2017
    Location
    Somewhere
    Posts
    321
    Character
    Pollux Luminous
    World
    Mateus
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Elamys View Post
    Now, for the crafting/gathering sets, I don't think they should stay specific to their jobs, just stay as DoL/DoH in general. But for DoW/M, yes, I think they should stay restricted.
    Agreed.

    /10characterblahblah
    (1)

  2. #12
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Pretty much. The whole 'silhouette' thing came from WoW, which is a different environment entirely. Unlike in WoW, every job in FFXIV has a completely unique weapon and attack/casting animations, so it's easy to tell them apart no matter what outfit they're wearing.

    There's no way I can mistake the guy in robes for a caster when I see him hauling a honkin' greatsword.
    (5)
    Last edited by Verlyn; 08-10-2017 at 05:47 AM.

  3. #13
    Player
    Apl_Juice's Avatar
    Join Date
    Dec 2013
    Posts
    44
    Character
    Sophia Grave
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Elamys View Post
    Snip.
    How is a Dark Knight in WHM robes any different from a Dragoon wearing lingerie or a Monk doing flips while dressed as a stuffed pig with a Slime King hat on his head?

    And in your second post, I don't quite get your concern, because in this game Casters and Healers already share gear models the vast majority of the time, they're just palette swapped. And why arbitrarily keep DoH/L from DoW/M? Who cares if a Machinist is wearing the lv.70 Suspenders? He can't craft. Hell, most of the leveling stuff for crafter in 4.0 is recycled models of combat gear or lv.1 vanity stuff. Shouldn't you also then be concerned that Crafter gear is encroaching on combat gear's model selection? Of course not.

    But the fact remains that its inconsistent. Inconsistency is unfair. Tanks always get a unique set of gear. Always. No other role gets that, and that's not likely to change anytime soon. And that would be perfectly fine, IF we just toss the arbitrary restrictions out the window entirely and let everyone wear what they want to wear. Wanting to keep people from wearing something just because you only want your job to wear it is just a nothing argument when it locks away this many options for glamour, which is a completely harmless yet huge part of the appeal for a lot of players.
    (12)
    Last edited by Apl_Juice; 08-10-2017 at 07:11 AM.

  4. #14
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    449
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Elamys View Post
    I like job identity.
    Job identity is already dead. This is a moot point.

    Now, for the crafting/gathering sets, I don't think they should stay specific to their jobs, just stay as DoL/DoH in general. But for DoW/M, yes, I think they should stay restricted.
    Absolutely not, the crafting and gathering sets need to be usable as glamour on all roles. There's no reason for anything, to be locked period, other than to appease people who probably don't even bother with glamour in the first place because they're' too concerned with maintaining a job identity that doesn't actually exist anymore.
    (11)

  5. #15
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Apl_Juice View Post
    How is a Dark Knight in WHM robes any different from a Dragoon wearing lingerie or a Monk doing flips while dressed as a stuffed pig with a Slime King hat on his head?
    Because those models were already neutral and not locked to a specific job.

    For the record, I don't think it's great that healers and casters always get recolors either, but that's neither here nor there.

    It just feels nice to have something, one thing, one TINY little thing, that is unique to the job you are playing. Just because there isn't much of it in other parts of the game doesn't mean we should dump everything that's unique to a job. Because with that logic, why not just have three jobs to pick from, healer, tank, and dps? We have different jobs for a reason, people have different playstyles, and a few sets that are aesthetically unique to that one job is not going to somehow kill glamour for everybody.

    What's stupid is the restriction on neutral models. Not on sets that are designed with a specific job, with that job's lore, in mind. A white mage has always worn a white robe with red triangles. A black mage has always had that hat with the...mask thingy. A lot of these are designs deeply entrenched in Final Fantasy as a series. This is the only FF game I've even played, and even I think that's worth a tiny bit of preservation.
    (3)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  6. #16
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    The simple truth is..

    There should be no dictation whatsoever into what myself and other people make their appearance as. If someone wants to be a plate mail caster go ahead. If someone wants to be a swimsuit tank go ahead. If you are concerned about immersion, well to bad because we have swimsuit tanks already; if you're concerned about job identity, thats what your job actions and playstyle are. Sorry but there is no reason for gear to be locked behind any restriction so I reiterate there should be no dictation on what you, someone else or another person wears besides your own preference for yourself. Dont be selfish and tell people what they cannot wear you are not their mother dressing them for school.
    (10)
    Last edited by Lildragora; 08-10-2017 at 02:29 PM.

  7. #17
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Elamys View Post
    What's stupid is the restriction on neutral models. Not on sets that are designed with a specific job, with that job's lore, in mind. A white mage has always worn a white robe with red triangles.
    Yet the Genji Domaru of Healing takes that iconic pattern and straight up gives it to SCH/AST. It almost looks more like WHM gear than the actual male AF3 set. Job identity via gear has been dead for ages. I'd prefer they left that to weapons and unlocked all gear for glamour - people can be combat chefs but only True Culinarians can wield a frying pan. Let us dress in whichever clothes we like and celebrate more diversity of choice.
    (9)

  8. #18
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    449
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Elamys View Post
    We have different jobs for a reason, people have different playstyles,
    Yet the game actively discourages you from playing anything other than something you'd consider your main job.

    Also You don't need a tiny thing to be special or unique, that's silly. You already have that as the identity is not the clothes the job wears, but rather its actions and weapon, its personality isn't in the clothing at all (and why people think this is the case is beyond me), that's it. Nothing else matters. They've already broken their own rules, so its time they either go back and admit their mistakes and fix it, or they fold and allow us to wear whatever we please.
    (6)

  9. #19
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    I can see that we're not going to change minds on this. My idea of job identity is not just my actions. It's also how you appear to others. After having been through this exact situation in WoW, where it was frustrating and depressing to have literally nothing unique to your class other than the spells on your bars, I'd hate to see it happen in this game too. But I can see nobody's mind is going to change on that. Luckily, both sides of the "debate" are valid opinions.
    (3)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  10. #20
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    449
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Elamys View Post
    t. Luckily, both sides of the "debate" are valid opinions.
    I may not agree with your view, but I do understand and respect the validity of it, so I am glad we're on the same page there. However, I simply just don't feel that's enough reason to restrict glamour as it currently is. I would agree with Battle and Magic unique gear remaining locked; AF only preferably, but crafting and gathering gear being locked simply seems silly no matter how I look at it as the sets will never been seen other than when they are relevant; which is so short of a time that even trying for them is pointless half the time.
    (6)

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