That's neat, i can try playing with a controller, it would feel a bit weird playing an MMO with a controller but i guess i can try it out. What do you use a Xbox 360 controller or a PS4 Controller.I think using a controller would help you a lot. The xbar organizes all of your skills really well. I keep my most used skills in my standard xbar, most of my cd's on my expanded xbar and really situational stuff on my wxhbar (i think that's what it's called) then i have some standard hot bars by my character to monitor my cd's. It's overall a great organizational tool and allows you to only bring up what you need at the time.
To the OP: Looking at your original post, being that you enjoy dual wielding classes and a non convoluted dps routine, might I suggest you try to give Ninja another chance? It's has a fairly simple main dps rotation: A chain of two attacks followed by a choice of three finishers to either debuff, deal top damage, or restore your own speed buff (which really is the only resource you need to worry about). From there you build up your skill at weaving in the off globals and mudras. Admittedly their mudra skills can be confusing at first but if you place the mudras on a hotbar in a way that makes sense to you and allow muscle memory to take over it's fairly simple. I personally find it satisfying to play because of how fast paced it is while remaining pretty simple (compared to, say, monk), and this is coming from someone who doesn't like melee jobs and sticks to mostly casting and healing.
P.s. I'd recommend controller style play over keyboard for ease of movement in battle and the crossbar system works great on any job besides summoner and scholar, who still have a lot of ability bloat if you bother to micromanage pet actions. Utilizing the double hold down and the double tap trigger hotbars means I don't have to have more than one main hotbar for all the essential abilities. I personally play on PS4 mostly, but when I'm on PC I use an Xbox controller.
The core rotation of any job is not that terrible since they are usually a combo or some other mechanic in your rotation that basically "guides" you through a series of abilities. As that series of buttons finishes, you assess what the next goal in your rotation is and you push the series of buttons that will give you that.
The thing that's a bit daunting is the amount of oGCD abilities everyone gets. That gets to be a bit much to track - I 100% agree with you there.
To help with button bloat, I'd highly recommend making heavy use of shift and ctrl. For example, you could bind all three of SAM's combos to the first three number keys by having one combo use just the numbers, another use shift and the numbers, and the last using ctrl and the numbers. So your normal combo is just 1,2,3,shift+1,shift+2,shift+3,ctrl+1,ctr+2. Then you just need a few extra keybinds for iaijutsu and oGCD skills.
Ninja can do similar things but you need three separate keys for madras. They are the only dual wield class though.
Honestly, if the button bloat is still too much for you even with that, I'd recommend giving Guild Wars 2 a shot instead. All classes only have 10 buttons (11 with the built in dodge); 5 weapon skills, a heal, three utility skills, and an ultimate skill. The weapon skills are tied to the weapons you use and every class can play with at least one melee weapon. It's also very cheap compared to FFXIV and is getting a new expansion very soon.
Combat design remains the low point of FFXIV, and I wish that SE's developers would play an MMO released after 2003 for ideas. The entire game is built around a 2.5 second PS3-friendly GCD and throwing button after button at players. I'm enjoying the world, aesthetics, music, and story, but DPS classes are stuffed full of redundant buffs, gratuitous oGCDs, and amateur UIs.
I play on PS4, but I have a few friends who play on PC and they all use PS4 controllers, too.
If you're starting off as a level 50 character, then you're starting off with 50 levels of skills... so yeah, there's gonna be a chunk to deal with, at first.
If it were a job starting at level 1, they ease you into your skills, much more gradually. There may be a lot of skills, but by the time you're unlocking the next one, you should be comfortable with the previous skills and where they fit in your rotation.
I have done something that changed my gaming life some time ago :P I changed the side buttons of my mouse into Shift, Ctrl and alt (Shift and ctrl is enough if you only have 2 side buttons, I have four). Now, there are some very easy to use keybinds, like Q, E, R, F, C, Z, X, 2, 3 and Space! All of these, with a press on a side mouse button with your thumb, are double, tripple, quarduple ...Shift+Q, Shift + E, Shift+Space, CTRL + Space, CTRL+E etc etc. And is very very easy onjce you get used to it, you will never ever have problem with keybinds again
I actually like a lot the slow pace of combat... not everyone is fun of twitch gameplayCombat design remains the low point of FFXIV, and I wish that SE's developers would play an MMO released after 2003 for ideas. The entire game is built around a 2.5 second PS3-friendly GCD and throwing button after button at players. I'm enjoying the world, aesthetics, music, and story, but DPS classes are stuffed full of redundant buffs, gratuitous oGCDs, and amateur UIs.
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