Quote Originally Posted by Argh View Post
you are right.

what made this an adventure was the xp loss death penalty. ffxi has a real risk vs. reward system where you do everything you can to avoid death. in ffxiv death is just another means of transportation so no one is affraid of it and it prevents any kind of immersion in the game world.

in ffxi there was a reason to avoid mobs on your way to jeuno or any place you venture. in ffxiv there is hardly a reason to do so and hardly a reason to play. the "race to end game crowds" are the only ones left playing the game. it is the only types of players the game was designed to attract and retain, a fundemantal design error.

if this yoshi p guy doesn't wake up and realise that a world is meaningless without risk vs. rewards the game will never attract the ffxi crowd and the older generation mmo player. if it means they create a "hardcore" server that has death penalties in order to attract the older players they should do this asap after the game is fixed. i am tired of playing on these kiddie themeparks (WoW, Rift) with no concequences.
I made a thread on this as well. http://forum.square-enix.com/ffxiv/t...not-durability.

Same situation. Most of the people who still play this game want to be spoon fed. They don't want there to be any penalty upon death. The sad part is, this batch of people make up a very small minority of potential customers. If SE bases its decisions upon what this small group of people want, the game will fail miserably.