See what I mean? SE's removed the only sense of adventure to be had in this game. It's was a flippin' adrenaline rush weaving in and out of lvl 50 mobs gathering all the telepoints on September 22nd.
See what I mean? SE's removed the only sense of adventure to be had in this game. It's was a flippin' adrenaline rush weaving in and out of lvl 50 mobs gathering all the telepoints on September 22nd.

A lot of the comments are rude, but they have summed up the error in your thinking. What is fun? Define it? After you find that definition you will likely fine disagreement with your meaning. In plain what you consider "adventures" others would consider tedious and mundane. But that's okay! In complete honest the very first person (player alpha) WILL HAVE to go on the "adventure" you speak of to get that foreign aether. Also as mention before you can opt out of the easy way and meander through the dangerous willows to retrieve the foreign aether. You can still sojourn to dangerous aether that you already possess just for the thrill. My question to you is why make everyone "enjoy" your "fun" "adventure" only?
But to everyone else. This is Belgian real concern. He/she is worried that the overall game is catering to the causal player vs that of the hardcore (the traditional lean). A game that parades mediocre achievements. A COD prestige lvl 12 player can not appreciate that!
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