Quote Originally Posted by BelgianRofl View Post
Anyone remember how in FFXI, once you reached lvl 20, you graduated from the Dunes so you had to figure out how to get to Jeuno. That was an adventure. It was lonely and scary. We all remember the time we had to make that journey.

There will be no memories like that in FFXIV. Just get one of your friends to teleport you for free...
you are right.

what made this an adventure was the xp loss death penalty. ffxi has a real risk vs. reward system where you do everything you can to avoid death. in ffxiv death is just another means of transportation so no one is affraid of it and it prevents any kind of immersion in the game world.

in ffxi there was a reason to avoid mobs on your way to jeuno or any place you venture. in ffxiv there is hardly a reason to do so and hardly a reason to play. the "race to end game crowds" are the only ones left playing the game. it is the only types of players the game was designed to attract and retain, a fundemantal design error.

if this yoshi p guy doesn't wake up and realise that a world is meaningless without risk vs. rewards the game will never attract the ffxi crowd and the older generation mmo player. if it means they create a "hardcore" server that has death penalties in order to attract the older players they should do this asap after the game is fixed. i am tired of playing on these kiddie themeparks (WoW, Rift) with no concequences.