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  1. #31
    Player
    BlaiseLallaise's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I find it interesting that everyone is talking about point 1 and ignoring point 2. I actually kinda agree with point 2 to an extent. It does make more sense that aetheryte and aether nodes act as more of a point-to-point transporter instead of as it is now, where you can just hop to any node/crystal no matter where in the world you are. Sure it would be a pain to walk to the nearest node/crystal to teleport back to the city, but more likely than not you'll probably be close to one anyway.

    I can also understand the argument behind point 1.

    Did he come off sounding like a total [fill in the blank]? Yes. But the points are valid, regardless.
    (0)
    Last edited by BlaiseLallaise; 03-17-2011 at 12:45 AM.

  2. #32
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    Mar 2011
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    Quote Originally Posted by BlaiseLallaise View Post
    Did he come off sounding like a total [fill in the blank]? Yes.
    Just because I was being direct?
    (0)

  3. #33
    Player
    Majidah's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Acutally, its fucked up you can teleport to places you haven't been to before. I got teleported to mor dohna and got the teleport place. Compare that to getting the hardest crags on XI or getting the outpost warps on aht urghan. Now those were adventures!
    (0)
    Last edited by Majidah; 03-17-2011 at 01:24 AM.

  4. #34
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    Mar 2011
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    See what I mean? SE's removed the only sense of adventure to be had in this game. It's was a flippin' adrenaline rush weaving in and out of lvl 50 mobs gathering all the telepoints on September 22nd.
    (0)

  5. #35
    Player
    MysteryG's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    43
    Character
    Vehrune Wolfram
    World
    Hyperion
    Main Class
    Conjurer Lv 30
    I think once Chocobos, Airships, and Carriages make it into the game, either removing teleports completely, or reducing the Anima cap down to 10 or something would make much more sense. Yeah it's a bit inconvenient, but they really do make the game less of a grand adventure and more of a facebook game.
    (0)
    "Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)

  6. #36
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    Mar 2011
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    1,651
    Not needing the points to teleport there was a good will gesture from the developers. Fetchworking design in MMOs has been toned down over the past decade because the standard of content has gone up. No one really benefits from forcing you to walk to every point you want to go to. It adds stale gameplay to the clock and makes partying more annoying.

    If you need the developers to make you walk there to explore the world, then you didn't want to explore the world anyway and accidentally had fun in the process. Then if you didn't explore the world when you didn't have to this time around, you didn't really have as much fun as you remember.

    The mass population screamed when they didn't know what to do when they died in this game. The expectations of the broad population have changed dramatically since FFXI threw hoops out everywhere and said jump.
    (0)

  7. #37
    Player
    javid's Avatar
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    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    A lot of the comments are rude, but they have summed up the error in your thinking. What is fun? Define it? After you find that definition you will likely fine disagreement with your meaning. In plain what you consider "adventures" others would consider tedious and mundane. But that's okay! In complete honest the very first person (player alpha) WILL HAVE to go on the "adventure" you speak of to get that foreign aether. Also as mention before you can opt out of the easy way and meander through the dangerous willows to retrieve the foreign aether. You can still sojourn to dangerous aether that you already possess just for the thrill. My question to you is why make everyone "enjoy" your "fun" "adventure" only?

    But to everyone else. This is Belgian real concern. He/she is worried that the overall game is catering to the causal player vs that of the hardcore (the traditional lean). A game that parades mediocre achievements. A COD prestige lvl 12 player can not appreciate that!
    (0)

  8. #38
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    Mar 2011
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    514
    Here's the reason I liked FFXI. It was a huge world with total immersion. I had memories. There were hard times and things that had to be overcome. There were trials and errors. Wins and losses. Adventures. Things to explore. Huge rewards at the end of the path.

    There is none of that in this game. now everything is handed to us on a silver platter. SE may as well have just made FFXIV a facebook game.
    (0)

  9. #39
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    Mar 2011
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    Quote Originally Posted by BelgianRofl View Post
    1. We should not be able to teleport to a crystal that we haven't physically walked to before.

    2. There's no lore in being able to just "magically" teleport to anywhere at any time from level 1. We should only be able to teleport from Aetheryte crystals.
    There isnt much lore to support anything other than walking to begin with, I fail to see your point.

    Teleport is fine,t here just needs to be other methods of transport(Airships between cities and at least some form of rented mount).
    (0)

  10. #40
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    Mar 2011
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    Well for example, it makes sense that in FFXI, a White Mage would need to learn a spell that would allow them to teleport somewhere. Since teleporting anywhere is not normal in the real world, to make it fit within the context of the world, it should have some sort of explanation.

    Imagine if Energizer Bunnies just started spawning all over the place, and SE didn't give a reason that happened. That wouldn't make any sense, and it would detract of the character of the world.

    In FFXIV, nobody knows why everyone is able to magically teleport even at level one. Now... if a character had to partake in a quest in which he finds a magical object that communicates with Aetheryte crystals, there would be a viable explanation.

    Plot holes will cause your movie or book to get bad reviews. There are major plot holes in FFXIV. There should at least be some sort of explanation.
    (0)

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