Quote Originally Posted by NoctisUmbra View Post
A Job having higher DPS than it's class counterpart? Bullshit!

Call it whatever you like. It's not like I'm pulling this out of my donkey.

The skills on the action list quite clearly state when they cannot be active when a certain other buff is active (ie. the elemental fist skills). Even on other classes, mutually exclusive skills are quite clearly noted.

The MNK buff that adds kicks to AA however, does not say any such thing. An extremely close range fighter like the MNK having very high DPS? Noooooo... doesn't make sense at all....

Oh yea, on top of the elemental stances and the kicks, MNK is the only job that gets an Auto-Haste.
Chill, you don't have to get your panties in a twist. I just don't think it's gonna happen, as it doesn't clearly suggest that you'll be able either.
Not that I wouldn't love to be able to pack a punch.

I'm hoping to see even more stances and abilities to appear as time goes by. I suppose the previously posted monk skills will be a fairly set guideline, but there's still reservation for change. I love surprises. After all, they're still gonna take some time balancing shit once it's out.