Page 11 of 14 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 131
  1. #101
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by AdvancedWind View Post
    Not even I know anymore.
    I think we finally agree. >.<

  2. #102
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Almost forgot, mere hours away from 1.20a (grabs some popcorn and waits)
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  3. #103
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Rowyne View Post
    I'm not backpeddling. We're talking about melee abilities. Not ranged. Not spells. Melee abilities.
    Look up "melee" in the dictionary then come post its definition.

    There is "physical" damage and "elemental" damage. Again you fail to comprehend the meaning of ranged. this if FF we have DoW and DoM. "ranged" simply referes to distance requirements, it has nothing to do with a spells damage type. There are both long and short ranged physical and magical attacks in game.
    (0)

  4. #104
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Murugan View Post
    I would rather have genuine strategic options during battle. If they could fit a no TP attack and balance it with the current availability of utility then I'm all for it. I imagine in the future as we get more abilities we will get new offensive abilities for all melee, but simply putting back in pre 1.20 basic attacks is no answer at all.

    Spamming abilities does not make for fun combat. Adding in attacks without the proper balance does not add to anything, but instead takes away the usefulness of many other abilities (don't bother using ability X just mash 1). You say your husband "just sits there", and that is the problem. I have never felt that was necessitated by the current combat system, so I think he needs to adjust his playstyle to be more effective. His problem is not "I'm not doing enough damage" it is merely "I'm not doing enough things", and he could solve that by doing more things which would add to his overall contribution to the battle.
    Excellent set of points, Murugan. Above all, this:

    Spamming abilities does not make for fun combat.
    But we are dealing the the Hyperactive Generation, the one that can't pay attention to a film or TV shot, unless it has drastic camera effects every 2-3 seconds. Abhorrence of the lack of rush. And any dramatic pause is good for texting.

    R
    (1)

  5. #105
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    202
    Page 1 and Page 2 of this thread promised boobs.
    (2)
    ~ Paradise Oblivion
    ~ http://po.clancentral.us

  6. #106
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Scherwiz View Post
    WHAT THE HELL IS GOING ON?!
    Well basically Rowyne and Advancedwind swore, garunteed, and promised us that there were no abilities in this game that cost 0-Tp that could be used to initiate a battle with a mob.

    Some of use explained to them that these were:

    Thunder (level 1)
    Stone Ilevel 1)
    Aero (level 4)
    Fire (level10)
    FLash (level 14)
    Provoke (level 14)
    Taunt (level 42)

    then they started blathering and spewing some other crap trying to deflect the fact that they were proven 100% grade A, wrong. So know they are making some unintelligent attempt to skirt there afore mentioned incorrectness by making some irational issue as to how the debate should all of the sudden exclude some of the abilities because of the physical and elemental nature of the attacks.
    (0)

  7. #107
    Player
    bird's Avatar
    Join Date
    Mar 2011
    Posts
    255
    Character
    Windup Bird
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rowyne View Post
    Besides, I don't insult your linkshell and your utterly retarded signatures.
    Quote Originally Posted by trinta View Post
    Codependency is a real illness. You say that it is "saddening on a mental level" but you honestly have no idea. You're about as cool as someone making fun of a guy in a wheelchair. You think it's okay to make fun just because you can't physically see the problem?

    The rest of your points may have been completely valid, but low ignorant blows are low and ignorant.
    if we're going to be pc about this, the word "retarded" shouldn't be thrown around so carelessly either. but then again...

    WELCOME TO FFXIV OFFICIAL FORUMS!
    (3)

  8. #108
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Coglin View Post
    Well basically Rowyne and Advancedwind swore, garunteed, and promised us that there were no abilities in this game that cost 0-Tp that could be used to initiate a battle with a mob.
    In my humble defense: I was just pointing out what she meant when she said that. In fact, I also disagree with almost everything she has posted thus far.
    (0)

  9. #109
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rowyne View Post
    It's not fair to expect all melee will want to level CNJ and THM to get a few spells as a workaround.
    Don't worry, you don't need to level CNJ or THM for the first 2 spells. Just put on CNJ and THM weapons once and that was.
    And which melee have not CNJ level 2 for Cure and maybe CNJ level 6 for Protect?
    (0)

  10. #110
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Coglin View Post
    Well basically Rowyne and Advancedwind swore, garunteed, and promised us that there were no abilities in this game that cost 0-Tp that could be used to initiate a battle with a mob.
    Oh, good lord.

    Quote Originally Posted by Coglin View Post
    Some of use explained to them that these were:

    Thunder (level 1)
    Stone Ilevel 1)
    Aero (level 4)
    Fire (level10)
    FLash (level 14)
    Provoke (level 14)
    Taunt (level 42)
    The point was that melee classes no longer received their own resource-free melee attack abilities with which to initiate combat. The first four you listed are spells (and aside from the fact that they obviously aren't melee abilities, they cost MP), the last three aren't attacks so much as aggro-generating abilities (the last of which you don't even get until level 42).

    Quote Originally Posted by Coglin View Post
    then they started blathering and spewing some other crap trying to deflect the fact that they were proven 100% grade A, wrong. So know they are making some unintelligent attempt to skirt there afore mentioned incorrectness by making some irational issue as to how the debate should all of the sudden exclude some of the abilities because of the physical and elemental nature of the attacks.
    I mentioned ranged because you were SO sure that the Archer-exclusive Light Shot should count, when it is a ranged attack that can't be cross-classed.

    By the way, you might want to double check the spelling, grammar, and insults before you go tossing the word 'unintelligent' around. At this point, you're a little too desperate to be right.

Page 11 of 14 FirstFirst ... 9 10 11 12 13 ... LastLast