Quote Originally Posted by Rowyne View Post
I understand what you're saying. That you should be moving and buffing and using reactive skills in the meantime. And now cross-classing isn't an option, it's a must.
Hardly. In fact, they made it so cross classing is not that important as before, and made it far easier to get the really useful skills. Before, you had to level several melee classes to learn plenty of buffs and different weaponskills, and the less is said about Quickstride, Chameleon, Sentinel or Cure III, the better. A Gladiator was pretty much forced to level Marauder and Pugilist to tank

Nowadays, unless you *really* want to, you can easily do a reasonably good job for most of the game just learning cure (losing all 5 minutes of your life to do so), and if you want other skills, you can learn most of the useful ones before level 20.

If they dumb down the cross classing any further, they should just do away with the system entirely and lose one of the (imo) best points of the game.

Quote Originally Posted by Rowyne View Post
But it doesn't take away from the fact that melee now cannot actively initiate combat with an attack ability unless you have a level 14 Lancer skill or TP stored from a previous fight. And the reason that is bad is that it makes combat feel non-interactive
Combat suddenly becomes non-interactive because you're not using an attack skill all the time?

I refer to my previous post: Most of the time, you should be moving around, buffing up, evading moves and etc for optmal performance. Selecting >awesomeweaponskill II isn't the only kind of interaction possible.