And it would come under "Playstyle Differences" which isn't kick abuse. Yes, playstyle differences is considered a valid reason to kick another player, and the GMs would just chalk it up to that. Not defending it (I wouldn't kick them myself, because of how the instance can be done with so few people, that and I am willing to allow people to watch cutscenes), but that is their perogative and the GMs wouldn't do anything about it.
Last edited by Paladinleeds; 08-08-2017 at 04:27 PM.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
And i would still report someone who kicks new players because these friendly people were once new too and got probably their sorry asses carried through all these dungeons and think they are special now.And it would come under "Playstyle Differences" which isn't kick abuse. Yes, playstyle differences is considered a valid reason to kick another player, and the GMs would just chalk it up to that. Not defending it (I wouldn't kick them myself, because of how the instance can be done with so few people, that and I am willing to allow people to watch cutscenes), but that is their perogative and the GMs wouldn't do anything about it.
Maybe they could just make two versions of it.
You could choose which version to run, and the "story-mode" one would adjust mechanics according to whatever character types were in at the time.
For example, a DPS enters in Duty Finder. As he is a newbie, and he hasn't fiddled with any CHaracter Configuration overmuch, he had not disabled the option that will pop-up an additional window stating, "YOu can choose to run this in either Story-mode or Party-Mode." It will explain that Story-mode will open a queue for up to 8 players of ANY class that have unlocked it. It will change the boss mechanics if, say, 8 DPS registered, maybe for the boss to have high-health or invulnerability at certain stages and the DPS had to know when to pull back and charge up, but that he inflicted low enough damage that the "Role" techniques could protect anyone. If less than 8 characters had queued at the end of the timer, it would scale the enemies' strength accordingly.
It would be a long, complicated process, but it would eliminate the need to run it with a party that just wants to get through it, and it would give an option if you stubbornly wanted to party. When selecting "Party Option", it would warn you, "YOu will be unable to view cutscenes in this mode--please visit the Inn in any large City to view them afterwards."
It's work for the devs, yeah, but it's at least an attempt at a solution.
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