SE really need to re-design Castrum Meridianum and The Praetorium level 50 MS dungeons. these two dungeons alone have been the source for many cases from new players claiming that they have met an extremely toxic player(s), yet no one once considered that the players are not the problem; it is the dungeons themselves.

suggestions:

Castrum Meridianum:

a lot less cutscenes in general. we dont really need to see everything, including the mini-bosses' death scenes. we don't need to witness every event happening via cutscenes either. with that said, a more creative approach would be to create similar events that happen in the background.

The Praetorium:

make it so that Gaius, The Ultima Weapon, and Lahabrea are stand-alone trials. Nero needs an update if he is going to be the final boss within Praetorium and the dungeon itself needs more obstacles to compensate for the time defeating 3 bosses in the end. speaking of obstacles, the SE really needs to prevent players from speeding through each room, because some mobs are untouched if players know how to slip past them. im mostly talking about entry nodes without the need for concepts such as keys in order to pass.