Page 11 of 12 FirstFirst ... 9 10 11 12 LastLast
Results 101 to 110 of 114
  1. #101
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    PGL gets Featherfoot at what.. Lv 2 now? There's your evasion. They also equip gear that tends to have evasion+ on them. On top of that, they also gain traits that boost evasion as they level up. There goes that argument.

    As I said, having a non-TP basic attack only adds an illusion of control. AA is more than proficient. There's many things that make each class unique that you can trigger from the get-go once you engage an enemy. Whether it be enmity gaining abilities for the tanking classes, block/dodge/parry enhancing buffs to use in tandem with their reaction skills, or long-lasting offensive buffs such as Raging Strike, Power/Life Surge, Fire/Earth Fists, Berserk/Rampage - there are plenty of class-defining skills that one gains at levels prior to 40-50 that they can initiate battles with.

    As mentioned there are also combos possible as early as level 10.

    I wouldn't say I'm protecting anything really. Just calling it as I see it.

    EDIT: Also, let's not forget that the revamp is not entirely done. The game is in a satisfactory state, but clearly needs improvements in many areas. Whether anyone will want to pay to play this now is up to them - but I assure you there are people who like what 1.20 did even at lower levels just like there may be people who don't. What matters is the direction in which the game is headed with these changes.

    you dont get your pug reaction skill until 18, and you dont get use for mp till 22, so for pugilist, getting that extra dodge once every 60 seconds, while nice, has no synergy in place until level 18+

    nothing you do do builds on anything else early in the leveling process, the only synergy you get early is pummel to concussive blow, which is probably the hardest combo to pull off consistently, (well probably a back>side is the worst but the side is the problem)
    as far as gear, i hate to tell you but low level, most all melee will be wearing the same things, there is no low level heavy armor, no materia (materia needs level 18 before you can even try to attach it, and a crafting class, and people dont make low level gear especially with materia on it) once again you are looking at from a point of view of someone who is high level.

    also most of those skills you mentioned you end up getting in mid 20s and higher, this is the problem im talking about, you start off feeling very little control in battle and it stays that way for too long.

    And i do agree, that it is not finished, and need some tweaks, some of which will probably happen, but i can only speak on what is presented here, and i think they are ignoring the early leveling curve. To be totally honest before 1.20 i was ready to p2p, because it felt like they had a lot of things in place, and would be able to build in some interesting content on the world development, and refine the game a lot more, but post 1.20 i feel like its going to at least another 3to 5 months before combat is complete, probably another 6-7 months before they start putting in some interesting story content, and about 9-10 months (basically once they start implementing 2.0) before there is even a chance that there will be exploration and adventure that is fun, since they will probably hold off on a lot stuff until 2.0 so as to have less work that they have to dispose of.

    It essentially went from looking like ok this game will be coming to its end in grand fashion, to this game is still being built.

    maybe when jobs come it will all make sense, and at least there will be interesting quests for getting the gear, and the skills, as well as maybe some signifigant story stuff to go along with some battle adjustments. but as of right now, it needs some work imo
    (2)

  2. #102
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by elreed View Post
    well in my honest op. BR wasnt broken, in fact it was a good system the only problem was that they didnt prepare BR correctly so you could still attack having an attack stacked in it, thats the only problem it had but if you played sincronized with the other party members you could make those BR´s really fast, i remember doing multishot x 3 with 900+ dmg in each arrow fighting the ogre, so a dmg close to 3k dmg only if you included normal attacks+magic+ws+normal attacks, but to do that you needed good players in your party.
    That's why I said "kinda broken". It had flaws and wasn't working well for most players.
    (0)

  3. #103
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    That Combo Lag of yours has to do with action queue. If you hit the next WS before the animation for the current one is finished, the hit will go off but the animation will be queued to go next.

    One trick is to use a short animation skill right away after you queue the nest WS, and before the current WS animation is completely finished. It tends to force a skip on the animation of the next WS and shows the short animation skill straight away.

    ie. Use Piercing Shot > Foeseeker > (while Foeseeker animation is just starting) Wide Volley > (before the Foeseeker animation ends) Light Shot

    You end up seeing animations for Piercing Shot and Foeseeker, but then you see the Light Shot animation right as Foeseeker ends, skipping the Wide Volley animation entirely although the damage is done.

    I do this currently to maximize DPS, but this should no longer be much of an issue on the new servers come 2.0.
    Gloom Arrow?
    (0)

  4. #104
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Murugan View Post
    Gloom Arrow?
    lol did I mess up the starting WS names? For some reason I remember it as Heavy Shot > Gloom Arrow > Bloodletter. Heavy and Piercing are basically identical lol I get confuzzled. The point remains though :P
    (0)

  5. #105
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Coldfire View Post
    That's why I said "kinda broken". It had flaws and wasn't working well for most players.
    coordinated party members and good players thats what you needed, bad players will be bad players no matter how easy the system is, im not saying for you or anyone special, but in all the games needs to be certain freedom on the playstile so people may have better results depending on how they play, right now combo system as it is, you dont need that much skill to be a good player, in my oppinion they should add some complexity in to the mix.
    (0)

  6. #106
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Physic View Post
    you dont get your pug reaction skill until 18, and you dont get use for mp till 22, so for pugilist, getting that extra dodge once every 60 seconds, while nice, has no synergy in place until level 18+

    nothing you do do builds on anything else early in the leveling process, the only synergy you get early is pummel to concussive blow, which is probably the hardest combo to pull off consistently, (well probably a back>side is the worst but the side is the problem)
    as far as gear, i hate to tell you but low level, most all melee will be wearing the same things, there is no low level heavy armor, no materia (materia needs level 18 before you can even try to attach it, and a crafting class, and people dont make low level gear especially with materia on it) once again you are looking at from a point of view of someone who is high level.

    also most of those skills you mentioned you end up getting in mid 20s and higher, this is the problem im talking about, you start off feeling very little control in battle and it stays that way for too long.

    And i do agree, that it is not finished, and need some tweaks, some of which will probably happen, but i can only speak on what is presented here, and i think they are ignoring the early leveling curve. To be totally honest before 1.20 i was ready to p2p, because it felt like they had a lot of things in place, and would be able to build in some interesting content on the world development, and refine the game a lot more, but post 1.20 i feel like its going to at least another 3to 5 months before combat is complete, probably another 6-7 months before they start putting in some interesting story content, and about 9-10 months (basically once they start implementing 2.0) before there is even a chance that there will be exploration and adventure that is fun, since they will probably hold off on a lot stuff until 2.0 so as to have less work that they have to dispose of.

    It essentially went from looking like ok this game will be coming to its end in grand fashion, to this game is still being built.

    maybe when jobs come it will all make sense, and at least there will be interesting quests for getting the gear, and the skills, as well as maybe some signifigant story stuff to go along with some battle adjustments. but as of right now, it needs some work imo
    PGL also gets it's evasion boosting trait at Lv 12. Lv. 18 also is not very high at all. One day - and that's at a moderate pace. Synergy is clearly being built as you level up.

    Also solo combos are not difficult to pull off at all. The key is to turn off target lock. So you can quickly dash to the sides or through the mob to get behind it and hit the next WS. Practice makes perfect. Solo combos from every direction are all rather easy though. Sometimes I find combos while in party to be less reliable actually lol. Soon as someone else takes hate, or say with Moogles one of them drops hate and turns it screws it all up. At least when solo you have lots of control.

    Some classes also combo easier than others once they gain access to certain skills. Such as PGL. They have a 10s stun on Pounce and a 5s stun on Haymaker. The stun doesn't wear off even when the enemy is attacked, so they just end up sitting there as you dash circles around them comboing to death.

    When you take the time to learn and pay attention to the details, there's plenty that each class is able to do at earlier levels, yet at the same time there's also a lot of growth to look forward to - a lot of class uniqueness that comes with it. Something this game was lacking to a severe degree.
    (1)

  7. #107
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Physic View Post
    you dont get your pug reaction skill until 18, and you dont get use for mp till 22, so for pugilist, getting that extra dodge once every 60 seconds, while nice, has no synergy in place until level 18+

    nothing you do do builds on anything else early in the leveling process, the only synergy you get early is pummel to concussive blow, which is probably the hardest combo to pull off consistently, (well probably a back>side is the worst but the side is the problem)
    as far as gear, i hate to tell you but low level, most all melee will be wearing the same things, there is no low level heavy armor, no materia (materia needs level 18 before you can even try to attach it, and a crafting class, and people dont make low level gear especially with materia on it) once again you are looking at from a point of view of someone who is high level.

    also most of those skills you mentioned you end up getting in mid 20s and higher, this is the problem im talking about, you start off feeling very little control in battle and it stays that way for too long.

    And i do agree, that it is not finished, and need some tweaks, some of which will probably happen, but i can only speak on what is presented here, and i think they are ignoring the early leveling curve. To be totally honest before 1.20 i was ready to p2p, because it felt like they had a lot of things in place, and would be able to build in some interesting content on the world development, and refine the game a lot more, but post 1.20 i feel like its going to at least another 3to 5 months before combat is complete, probably another 6-7 months before they start putting in some interesting story content, and about 9-10 months (basically once they start implementing 2.0) before there is even a chance that there will be exploration and adventure that is fun, since they will probably hold off on a lot stuff until 2.0 so as to have less work that they have to dispose of.

    It essentially went from looking like ok this game will be coming to its end in grand fashion, to this game is still being built.

    maybe when jobs come it will all make sense, and at least there will be interesting quests for getting the gear, and the skills, as well as maybe some signifigant story stuff to go along with some battle adjustments. but as of right now, it needs some work imo
    PGL also gets it's evasion boosting trait at Lv 12. Lv. 18 also is not very high at all. One day - and that's at a moderate pace. Synergy is clearly being built as you level up.

    Also solo combos are not difficult to pull off at all. The key is to turn off target lock. So you can quickly dash to the sides or through the mob to get behind it and hit the next WS. Practice makes perfect. Solo combos from every direction are all rather easy though. Sometimes I find combos while in party to be less reliable actually lol. Soon as someone else takes hate, or say with Moogles one them drops hate and turns it screws it all up. At least when solo you have control.

    Some classes also combo easier than others once they gain access to certain skills. Such as PGL. They have a 10s stun on Pounce and a 5s stun on Haymaker. The stun doesn't wear off even when the enemy is attacked, so they just end up sitting there as you dash circles around them comboing to death.

    When you take the time to learn and pay attention to the details, there's plenty that each class is able to do at earlier levels, yet at the same time there's also a lot of growth to look forward to - a lot of class uniqueness that comes with it. Something this game was lacking to a severe degree.
    (1)

  8. #108
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Only issue I have with thaum is that I used the same spells from 18-40.

    Guide to leveling thaum solo.

    -Find monster that doesn't resist lightning.
    -Thunder-Thundara
    -Repeat

    Hell you can usually kill mobs 3-4 ranks higher than you if your fighting the apropriate monsters, I find slugs the best with other aquans in close second.
    (3)

  9. #109
    Player
    Kasathar's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Kasathar Belaris
    World
    Cactuar
    Main Class
    Warrior Lv 70
    I came back to the game about 2 days ago after a year. I really hated the game when I first bought it, but I can say that now, the game has a lot of things that make me think it is finally moving in the right direction. It might be a little late for the game due to its really bad rep out there, but it is still salvageable.
    (1)

  10. #110
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by elreed View Post
    coordinated party members and good players thats what you needed, bad players will be bad players no matter how easy the system is, im not saying for you or anyone special, but in all the games needs to be certain freedom on the playstile so people may have better results depending on how they play, right now combo system as it is, you dont need that much skill to be a good player, in my oppinion they should add some complexity in to the mix.
    No. The problem wasn't the players but the fact that you couldn't do anything else while being in the BR query. This locked out healers and tanks. The delay before actions appear in the queue due to server lag didn't make it much better. Sorry, but I don't see any point in a feature that only "pros" that use voicechat profit from <.<
    (2)

Page 11 of 12 FirstFirst ... 9 10 11 12 LastLast