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  1. #91
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Vili View Post
    Arc isn't useless. Actually it is now one of the most useful jobs. Archer went from useless in Ifrit to wanted. My only gripe is Combo action animation. I made a new term in my LS, called Combo Lag. I can finish my three way combo, but I'm still doing the animations 3-4 seconds later. So other than Combo lag, the new battle system, is awesome. Much better than Battle Regimens, remember those? lol
    As far as learning combos, maybe I just grasp complex things better than others, but at lvl 50 Arc, when they made combos, all I had to do was read the description to figure out the order in which to do them, then another hour of tweaking the placement on my action bar. Combos are not hard.
    That Combo Lag of yours has to do with action queue. If you hit the next WS before the animation for the current one is finished, the hit will go off but the animation will be queued to go next.

    One trick is to use a short animation skill right away after you queue the nest WS, and before the current WS animation is completely finished. It tends to force a skip on the animation of the next WS and shows the short animation skill straight away.

    ie. Use Piercing Shot > Foeseeker > (while Foeseeker animation is just starting) Wide Volley > (before the Foeseeker animation ends) Light Shot

    You end up seeing animations for Piercing Shot and Foeseeker, but then you see the Light Shot animation right as Foeseeker ends, skipping the Wide Volley animation entirely although the damage is done.

    I do this currently to maximize DPS, but this should no longer be much of an issue on the new servers come 2.0.
    (0)

  2. #92
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by ninesunz View Post
    WTF?
    /10char
    23 hours and 56 minutes afaik.
    (0)

  3. #93
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Rowyne View Post
    Actually, the fact that I'm still mid level gives merit to my opinion. How many new people that start this game will have patience with this combat system before they shake their heads and walk away?

    I've been playing since closed beta. Just because I can't force myself to play through an empty game with no leveling content to get to 50...

    Besides, classic troll response (I don't know how to logically dispute your opinion, so I'll just insult you...)
    25 is not half way, experience wise.

    Currently to be level 50 you need 1,750,000 exp, or there abouts.

    To be level 25 you need to have acheived 240,000 exp, or there abouts. You are not even over 1/7th of the way through your class, yet you claim to be halfway.

    Level 40 is roughly about halfway, at 900,000 exp.
    That's when you have the majority of abilites, hopefully some cross class abilities such as invigorate for increased TP gain, and start doing strongholds where stuff get's pretty fun.

    I hope you stick around to see the halfway mark.

    http://ffxiv.gamerescape.com/wiki/Skill_Points for exp chart.
    (0)

  4. #94
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Imho getting from 1 to 40 is way harder than from 40 to 50 <.<
    (1)

  5. #95
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Coldfire View Post
    Imho getting from 1 to 40 is way harder than from 40 to 50 <.<
    is it? i had an awesome exp pt where i went from 36~43 in 4 hrs so hard @.@
    (0)

  6. #96
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    If you end up killing targets so fast in duo that your husband can't get hits in, then it's time to fight higher level mobs. Generally want to stick to mobs ~10 levels above you when not solo.

    Also, Lv. 25, again, is quite on the low end. That's basically 2-3 days at most. Certainly not halfway to 50. At Lv 25 you can't say you know much about the class at all. I'm not even talking about hardcore time devotion in that many days to get to 25.

    As for the whole lack of abilities, I already stated this is another MMO staple. You look at the skills you are yet to gain and they motivate you to advance.
    The argument being made here seems to be much more about the lack of player-controlled attack skills that do not require TP at the beginning of a fight, when engaging an enemy. Such skills remaining after 1.18 introduced Auto-Attack was simply due to the action reform having not happened yet. All they did was provide the illusion of control. They hit as hard as an AA anyway. Very few of them had much use beyond that, such as the AoE ones.

    If one properly targets and engages a target as they approach it they will begin their string of AA on it right away. The fact that you aren't pushing a button does not mean your character isn't doing anything while that AA is going off. That's simply how melee classes work. If one is not fond of it, then they can play ARC or a mage.

    Any delay regarding AA startup once you engage an enemy is server-related and not due to design. If anything they ninja-fixed AA even further with 1.20. Now, using buffs and/or Weaponskills no longer delays your AA. Even if you are stuck in an animation when the AA is supposed to hit, you can see it still hitting in the chatlog. The attack-delay value on weapons matters that much more now because of it. The attack-delay of AA is very reliable now.
    actually the cap on exp gained from rank difference changes with your level, so low level there no reason to kill mobs 10 levels higher, as well as it being a lot harder to impossible.

    as far as people saying your shouldnt have a level 50 ability at level 1, yeah we get that, but if your class is about dodging you should be able to dodge, if your class is about managing mp you should be able to manage mp.
    And while it is not impossible to solo combo everything it is also not easy, it is way easier to combo in groups, on a side note, its easier for me to hit the back consistently than the side due to being able to run through enemies. (although this is via the very unintutive method of unlocking targets and running through the enemy)

    you should have some working synergies early in the game. Most of you dont get it because you are coming to this patch at high levels, but it really is noticeable, look at your combos, and look at the levels you can get some of these skills. keep in mind that new players will not have access to the 3 or so good cross class skills, and even less reason to get them once jobs are introduced. by the time you get out of the starting area in most games, you have like 2 or 3 working synergies, that all come together to make sense together. by the time your 10 here, you have a total of 6 skills. only two of them work together and depending on your job, they may be a lot harder to pull off solo/small groups.

    essentially instead of expanding off working bases, most of your skills are just pieces of puzzle, not really becoming to useful until you get X skill. for example you guys mentioned stunning someone so you can get your combo off solo, well, you dont get haymaker till 18. the whole mp for damage mechanic? doesnt come into play at all until 22. So you have this skill that gives you mp back.. but you have no native use for mp till you are 22.

    this type of build only encourages powering through levels, or getting powerleveled, through the levels where you are fairly weak and many peices are missing from your combat.

    Im not saying the whole system is trash, but it is tuned around having 90% of your skills, it really makes it so combat doesnt really get interesting till mid 30s and doesnt come together great till almost 50.

    Doing away with all non tp moves besides 1 was a mistake imo, not very job should have the same exact slow build for tp, it makes sense as a style for one melee, but it some jobs should be able to get in there early and do something of import besides wait for tp. Its most noticeably bad early on, when the pay off for getting tp is low, and methods of getting it fast are non existent. you literally cant do anything of import at all.

    I mean you can protect it all you want, but the competition for this game is only increasing, and since they have taken a long term view on the game, it needs to be able to compete with everything else. and it needs to be fun ON THE WAY TO 50 while 99% of the people playing now are level 50 and like things tuned for their benefit, the truth is in order for this game to succeed it has to appeal to people more than its competition from level 1-35, because the majority of the people this game needs to succeed are not the current playerbase.
    (4)
    Last edited by Physic; 12-28-2011 at 04:53 AM.

  7. #97
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Coldfire View Post
    Imho getting from 1 to 40 is way harder than from 40 to 50 <.<
    Really? I duod Thaumaturg from 10-40 in a matter of 2 days. Then again I guess that doesn't beat 1 day.
    (2)

  8. #98
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Forerunner View Post
    25 is not half way, experience wise.

    Currently to be level 50 you need 1,750,000 exp, or there abouts.

    To be level 25 you need to have acheived 240,000 exp, or there abouts. You are not even over 1/7th of the way through your class, yet you claim to be halfway.

    Level 40 is roughly about halfway, at 900,000 exp.
    That's when you have the majority of abilites, hopefully some cross class abilities such as invigorate for increased TP gain, and start doing strongholds where stuff get's pretty fun.

    I hope you stick around to see the halfway mark.

    http://ffxiv.gamerescape.com/wiki/Skill_Points for exp chart.
    pure exp isnt really a good measure of the halfway mark in this game for a number of reasons

    1. your base exp for fighting monsters changes with your level
    2. your maximum exp gain from fighting monsters of higher level changes with your level.
    3. the battle system is currently designed around having most of your skills, ie you are WAAY more effective at fighting when you are 35+
    4. in general you wont find as many parties till you reach 20+
    5. you dont have much access to cross class skills initially (both from in game limits, and if it is your first times playing simply not having that many other jobs leveled)
    6. your ability to effectively handle and kill links also changes with your level.

    this comes together to form, low levels being in fact a lot slower than one would guess by looking at the total exp, most people will have an easier time getting from 35-50 than they did getting from 1-35. and i think it will actually be a lot more enjoyable post 35, that is a problem, the game needs new players to succeed. It needs to have more in place. The process of exploration and getting to the destination needs to be more fun.

    why play a game that makes the process of 1-35 not fun, and leaves you with only two things to do at 50? its a bad equation.
    (3)

  9. #99
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Physic View Post
    actually the cap on exp gained from rank difference changes with your level, so low level there no reason to kill mobs 10 levels higher, as well as it being a lot harder to impossible.

    as far as people saying your shouldnt have a level 50 ability at level 1, yeah we get that, but if your class is about dodging you should be able to dodge, if your class is about managing mp you should be able to manage mp.
    And while it is not impossible to solo combo everything it is also not easy, it is way easier to combo in groups, on a side note, its easier for me to hit the back consistently than the side due to being able to run through enemies. (although this is via the very unintutive method of unlocking targets and running through the enemy)

    you should have some working synergies early in the game. Most of you dont get it because you are coming to this patch at high levels, but it really is noticeable, look at your combos, and look at the levels you can get some of these skills. keep in mind that new players will not have access to the 3 or so good cross class skills, and even less reason to get them once jobs are introduced. by the time you get out of the starting area in most games, you have like 2 or 3 working synergies, that all come together to make sense together. by the time your 10 here, you have a total of 6 skills. only two of them work together and depending on your job, they may be a lot harder to pull off solo/small groups.

    essentially instead of expanding off working bases, most of your skills are just pieces of puzzle, not really becoming to useful until you get X skill. for example you guys mentioned stunning someone so you can get your combo off solo, well, you dont get haymaker till 18. the whole mp for damage mechanic? doesnt come into play at all until 22. So you have this skill that gives you mp back.. but you have no native use for mp till you are 22.

    this type of build only encourages powering through levels, or getting powerleveled, through the levels where you are fairly weak and many peices are missing from your combat.

    Im not saying the whole system is trash, but it is tuned around having 90% of your skills, it really makes it so combat doesnt really get interesting till mid 30s and doesnt come together great till almost 50.

    lastly, doing away with all non tp moves besides 1 was a mistake imo, not very job should have the same exact slow build for tp, it makes sense as a style for one melee, but it some jobs should be able to get in there early and do something of import besides wait for tp. Its most noticeably bad early on, when the pay off for getting tp is low, and methods of getting it fast are non existent. you literally cant do anything of import at all.

    I mean you can protect it all you want, but the competition for this game is only increasing, and since they have taken a long term view on the game, it needs to be able to compete with everything else. and it needs to be fun ON THE WAY TO 50 while 99% of the people playing now are level 50 and like things tuned for their benefit, the truth is in order for this game to succeed it has to appeal to people more than its competition from level 1-35, because the majority of the people this game needs to succeed are not the current playerbase.
    PGL gets Featherfoot at what.. Lv 2 now? There's your evasion. They also equip gear that tends to have evasion+ on them. On top of that, they also gain traits that boost evasion as they level up. There goes that argument.

    As I said, having a non-TP basic attack only adds an illusion of control. AA is more than proficient. There's many things that make each class unique that you can trigger from the get-go once you engage an enemy. Whether it be enmity gaining abilities for the tanking classes, block/dodge/parry enhancing buffs to use in tandem with their reaction skills, or long-lasting offensive buffs such as Raging Strike, Power/Life Surge, Fire/Earth Fists, Berserk/Rampage - there are plenty of class-defining skills that one gains at levels prior to 40-50 that they can initiate battles with.

    As mentioned there are also combos possible as early as level 10.

    I wouldn't say I'm protecting anything really. Just calling it as I see it.

    EDIT: Also, let's not forget that the revamp is not entirely done. The game is in a satisfactory state, but clearly needs improvements in many areas. Whether anyone will want to pay to play this now is up to them - but I assure you there are people who like what 1.20 did even at lower levels just like there may be people who don't. What matters is the direction in which the game is headed with these changes.
    (0)
    Last edited by NoctisUmbra; 12-28-2011 at 05:09 AM.

  10. #100
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Coldfire View Post
    I liked BR a billion times more than combos... even though it was kinda broken <.<
    well in my honest op. BR wasnt broken, in fact it was a good system the only problem was that they didnt prepare BR correctly so you could still attack having an attack stacked in it, thats the only problem it had but if you played sincronized with the other party members you could make those BR´s really fast, i remember doing multishot x 3 with 900+ dmg in each arrow fighting the ogre, so a dmg close to 3k dmg only if you included normal attacks+magic+ws+normal attacks, but to do that you needed good players in your party.

    Right now the combo system is great and all but still lacks something, and i know they will add skillchains or a battle regimen more complex in order to complete the system, i dont remember in wich response they said that combos werent replacements for battle regimens so maybe we´ll have something really interesting at the end.
    (0)

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