Giggles at the OP. Combos and use real arrows and get a better bow...ROFL
Giggles at the OP. Combos and use real arrows and get a better bow...ROFL
move on nothing to see here... read up on patch notes, and you'll figure out how your class is intended to play, look specifically at the combo system.
Patch 1.20 - Pros: Archer and Thaumaturge rule the damage department now (they are no longer gimped), healing/buff spells improved, monsters are significantly weaker to certain elements and types of weapon damage (piercing, blunt, slashing). Cons: MRD can't destroy a million mobs at once anymore, fighting beastman solo (or any high level mob) is significantly harder then it was before, you lose HP at an alarming rate, and defensive abilities like Sentinel have been significantly gimped to the point where I don't see much use for them outside of the Gladiator class. Comments: Good job on diversifying classes, but I think it has seriously gimped solo play. BUT, advanced jobs may fix that problem so I think we should wait and see.
1.20 hasent destroy the game the fact it has made it alot better.
People are to greedy + remeber how badly game was at lanch if played back then.
Learning how use ur class will do alot
Ihave seen some nerfs and some stuff but also some posetive stuff.
Archer has really nice DPS if you how to use it in partys they are more then welcome.
Mages has always been OP classes since first mmo FFXI black mage and paladin was most played class.
No multi-shot = broken archer? I think I've seen this thread before.
Just use Quelling Strike > Light Shot > Heavy Shot > Keen Flurry > Quick Knock (5 attacks for 0tp) > Barrage (5 attacks?) > Light Shot... all taking place w/ no time inbetween animations.
Shadowbind + Second Wind are on 40s timers.
And DD have loads of MP to cast Stoneskin (which has reduced cast time now), and Cure. With guesstimates I'd say I have over 1k MP on my Lv50 ARC, and SS n Cure (Minimum 400HP back) are something around 100 MP. Give or take 4000 HP you could recover, or absorb even more with SS.
You'll be fine OP. Relearning classes was daunting at first for me too. In a month and a half the new unique abilities we'll be getting with jobs will only cater to what we do now on our favorite classes.
Last edited by SniperRifle; 12-27-2011 at 06:47 PM.
Its not so much about getting more skills, of course you should get more and be more powerful as you level, but it should have entertaining mechanics from like level 10+ at the very least level 20+
its bad design that a classes synergies dont start coming into play to 3/4 or higher the level. pug gets haymaker at 18 (pretty high level) but barely dodges better than any other dom. gets featherfoot at level 2 but no use for mp till level 24. honestly the classes progression is all over the place, it doesnt really come together till much later in the game.
ARC in 1.20 is brilliant, seems almost perfectly balanced to me. Not ridiculous damage but enough to matter. ARC damage is lower because combos can be executed from any direction (as long as you're far enough away).
The problem with skills saying 'cannot be used now' is annoying and I've noticed it happen a lot more since 1.20 was introduced. Always a pain when you start a combo then can't use the 2nd part because it 'isn't ready', despite not showing a re-cast timer.
Remember Quelling Strike (as well as reducing emnity on next attack) now provides a huge TP boost to your next attack. Open up with that, maybe use Invigorate if you're struggling with TP (I forget if it's LNC-only or not now). Also remember that Quick Nock ONLY shoots 5 arrows if you combo into it. Use Keen Flurry before Quick Nock as well because the recast is long.
Pile your points into Dex (as it boosts ARC damage AND accuracy if i remember correctly) and you probably want a decent amount of Piety as well (for MP and additional ARC damage).
It'll take a bit to learn 1.20 classes but overall ARC is really good once you know how to play it.
First every melee class can do a combo @ lvl 10. Your look on feather foot is dumb Feather foot is just not for mp it has 3 uses: 1 reduces dmg taken by evading an attack, 2. Recovers mp, mp can be used early on for any class you can cross class @ lvl 1.. so you know cure might be useful. 3. it lets you use an attacks that only works by evading, so this skill helps your char force the evade.Its not so much about getting more skills, of course you should get more and be more powerful as you level, but it should have entertaining mechanics from like level 10+ at the very least level 20+
its bad design that a classes synergies dont start coming into play to 3/4 or higher the level. pug gets haymaker at 18 (pretty high level) but barely dodges better than any other dom. gets featherfoot at level 2 but no use for mp till level 24. honestly the classes progression is all over the place, it doesnt really come together till much later in the game.
1.20 did not destroy the game.
2.0 made the game CONSIDERABLY better for me. I love the patch and the direction. I usually have a lot of fecal matter to throw at square enix. learn the patch, and the battle changes and you will probably change your tune.
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