Page 2 of 2 FirstFirst 1 2
Results 11 to 18 of 18
  1. #11
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Quor View Post
    Hell, why not have role actions that include specific job-unique effects to them?
    THANK YOU!!! SOMEONE ELSE UNDERSTANDS HOW AWFUL ROLE ACTION IS IN GENERAL!!!!
    (1)

  2. #12
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think the difficulty is that a number of tank role actions (Provoke, Rampart, Reprisal, Shirk) see significantly more use than others, especially in raid content. So this is fine if your chosen job's best bonuses are on the more often used skills, but less so if your job's best bonuses are on something more niche.

    I think a lot of these issues (as well as the problem with adding more hotbar actions each expansion) can be solved by implementing talent trees. For example, Provoke and Ultimatum could be part of the same, mandatory base action, except that a talent could let you swap a trait which either gives it a longer range, or or gives it an AoE effect. The same could hold true for job-specific actions themselves.
    (1)

  3. #13
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    THANK YOU!!! SOMEONE ELSE UNDERSTANDS HOW AWFUL ROLE ACTION IS IN GENERAL!!!!
    No, you just both don't understand the purpose of role actions.

    If you want to create more job identity, this is exactly the skills where you should not look. In fact, the premise itself is wrong as Rampart does not act differently for PLD.
    (3)

  4. #14
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Well, at first, Rampart should never have been a cross role action.

    We can debate on everything, but every other skill is a "situational use" with some beeing more situational than others (Provoke/shirk/reprisal > low blow or silence crap, or even awareness)

    But Rampart is not one of them. You have no chance, whatever the content you do, not to slot Rampart because it's the BASIC cooldown you allways should have with you.

    Provoke is mandatory for security or tank swap, Shirk is a must have for swaps or initial threat on bosses, awareness is a must have to combine with raw intuition or for crit abilities, anticipation is quite decent for dungeon pulls (even If I think it could have a little boost, parry is already a pretty weak mitigation and 30% only average 6% reduction, not factoring base parry).

    Low blow can be usefull for dungeons as well, since tanks are usually more aware of mechanics due to simple cycles.

    Well Ultimatum is really niche, for now I don't see it worth slotting, just as interject.

    Now, we have rampart. A must have for any tank, any time.
    Convalescence on a lesser extent, end up beeing a sure go for every situation, even if the increased healing received is weaker than damage reductions, it's in a good spot and is well paired with Thrill of Battle.


    Why is Rampart a cross role action, since once obtained, at lvl 8, it will be perma slotted in the tank hotbar ?
    (1)

  5. #15
    Player
    kashi11's Avatar
    Join Date
    Jan 2017
    Posts
    161
    Character
    Kashi Venka
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MauvaisOeil View Post
    Now, we have rampart. A must have for any tank, any time.
    Why is Rampart a cross role action, since once obtained, at lvl 8, it will be perma slotted in the tank hotbar ?
    I agree 100%. They should have just adjusted foresight and shadowskin to all be the same reduction, CD, and duration.

    I think a cool skill for tank role action would be something like ninjas Shade Shift.

    Could call it Stoneskin and have it absorb damage up to 20% of your maximum HP for 20s. Recast 120sec.

    Or 10% HP and have a 30-60s recast
    (1)

  6. #16
    Player
    Mirateski's Avatar
    Join Date
    Jun 2016
    Posts
    169
    Character
    Ar'telan Qin
    World
    Omega
    Main Class
    Fisher Lv 70
    I got shouted at by a healer in v2s for not having awareness when I was slotting rampart/shirk/provoke/reprisal/conva. WHAT DO I GET RID OF???

    (speaking of role actions that interact with native skills - e4e on healers, specifically sch. except now it doesn't line up with the deploy cooldown which is really frutrating given they're sUPPOSED TO BE USED TOGETHER).

    I would like for rampart, at the very least, to go back to being a native cooldown each tank has, just to give me SOME semblance of choice on what role skills to take. I've literally never slotted anticipation. I really miss awareness when I'm playing content with tankswaps. It feels cruel to harm my mitigation because I'm required to trade aggro.
    (0)

  7. #17
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MauvaisOeil View Post
    awareness is a must have to combine with raw intuition
    OP want a special synergy for WAR on one role action like Rampatt and Intervention, here's one.
    Quote Originally Posted by MauvaisOeil View Post
    Why is Rampart a cross role action, since once obtained, at lvl 8, it will be perma slotted in the tank hotbar ?
    If you're in a Duty where you'll be OT most of the time as a DRK or WAR, you probably won't need Rampart.
    (0)
    Last edited by Reynhart; 08-06-2017 at 07:59 AM.

  8. #18
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70
    role actions works as they should be, they are tank action that before you needed to level up other tanks to have the those abilities, with those abilities in place you don't need a paladin for silence or long stuns, provokes you don't need a dark knight for reprisal so on so on.

    now all the tanks have access to situational abilities that will be able to be use on any given situation to any given tank class. if you want identity and complexity the last place you want that coming from is from role actions. Giving special effects depending on the class defeats the purpose of cross role actions. The problem you and many others fail to understand is that this new cross systen isn't like the old ones where you get a to borrow abilities from other classes and use them to increase dps, mitigation mandatory utilities this cross system is to give every tank a pool of situational abailities that all tanks may need on any given sitution, it's true that some are mandatory and others useless but for example in V3S you are going to need interject which would make paladin even more mandatory since they had it mixed up in spirit within now all tanks have access to this abilities putting them all on a even fiel for any situation that it can come up and I expect more things like this in future fights.

    Some abilities might still be useless most of the time but they will be used at any given moment and if not in any way possible devs can create any different type of mechanincs since all tanks can do pretty much everything they might need.
    (0)

Page 2 of 2 FirstFirst 1 2

Tags for this Thread