I think the difficulty is that a number of tank role actions (Provoke, Rampart, Reprisal, Shirk) see significantly more use than others, especially in raid content. So this is fine if your chosen job's best bonuses are on the more often used skills, but less so if your job's best bonuses are on something more niche.
I think a lot of these issues (as well as the problem with adding more hotbar actions each expansion) can be solved by implementing talent trees. For example, Provoke and Ultimatum could be part of the same, mandatory base action, except that a talent could let you swap a trait which either gives it a longer range, or or gives it an AoE effect. The same could hold true for job-specific actions themselves.
No, you just both don't understand the purpose of role actions.
If you want to create more job identity, this is exactly the skills where you should not look. In fact, the premise itself is wrong as Rampart does not act differently for PLD.
Well, at first, Rampart should never have been a cross role action.
We can debate on everything, but every other skill is a "situational use" with some beeing more situational than others (Provoke/shirk/reprisal > low blow or silence crap, or even awareness)
But Rampart is not one of them. You have no chance, whatever the content you do, not to slot Rampart because it's the BASIC cooldown you allways should have with you.
Provoke is mandatory for security or tank swap, Shirk is a must have for swaps or initial threat on bosses, awareness is a must have to combine with raw intuition or for crit abilities, anticipation is quite decent for dungeon pulls (even If I think it could have a little boost, parry is already a pretty weak mitigation and 30% only average 6% reduction, not factoring base parry).
Low blow can be usefull for dungeons as well, since tanks are usually more aware of mechanics due to simple cycles.
Well Ultimatum is really niche, for now I don't see it worth slotting, just as interject.
Now, we have rampart. A must have for any tank, any time.
Convalescence on a lesser extent, end up beeing a sure go for every situation, even if the increased healing received is weaker than damage reductions, it's in a good spot and is well paired with Thrill of Battle.
Why is Rampart a cross role action, since once obtained, at lvl 8, it will be perma slotted in the tank hotbar ?
I agree 100%. They should have just adjusted foresight and shadowskin to all be the same reduction, CD, and duration.
I think a cool skill for tank role action would be something like ninjas Shade Shift.
Could call it Stoneskin and have it absorb damage up to 20% of your maximum HP for 20s. Recast 120sec.
Or 10% HP and have a 30-60s recast
I got shouted at by a healer in v2s for not having awareness when I was slotting rampart/shirk/provoke/reprisal/conva. WHAT DO I GET RID OF???
(speaking of role actions that interact with native skills - e4e on healers, specifically sch. except now it doesn't line up with the deploy cooldown which is really frutrating given they're sUPPOSED TO BE USED TOGETHER).
I would like for rampart, at the very least, to go back to being a native cooldown each tank has, just to give me SOME semblance of choice on what role skills to take. I've literally never slotted anticipation. I really miss awareness when I'm playing content with tankswaps. It feels cruel to harm my mitigation because I'm required to trade aggro.
OP want a special synergy for WAR on one role action like Rampatt and Intervention, here's one.
If you're in a Duty where you'll be OT most of the time as a DRK or WAR, you probably won't need Rampart.
Last edited by Reynhart; 08-06-2017 at 07:59 AM.
role actions works as they should be, they are tank action that before you needed to level up other tanks to have the those abilities, with those abilities in place you don't need a paladin for silence or long stuns, provokes you don't need a dark knight for reprisal so on so on.
now all the tanks have access to situational abilities that will be able to be use on any given situation to any given tank class. if you want identity and complexity the last place you want that coming from is from role actions. Giving special effects depending on the class defeats the purpose of cross role actions. The problem you and many others fail to understand is that this new cross systen isn't like the old ones where you get a to borrow abilities from other classes and use them to increase dps, mitigation mandatory utilities this cross system is to give every tank a pool of situational abailities that all tanks may need on any given sitution, it's true that some are mandatory and others useless but for example in V3S you are going to need interject which would make paladin even more mandatory since they had it mixed up in spirit within now all tanks have access to this abilities putting them all on a even fiel for any situation that it can come up and I expect more things like this in future fights.
Some abilities might still be useless most of the time but they will be used at any given moment and if not in any way possible devs can create any different type of mechanincs since all tanks can do pretty much everything they might need.
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