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  1. #31
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Rule of thumb: Always check to make sure the group is behind you before charging ahead. I learned this on day 1 of tanking. Yet i'm surprised how whenever i heal this gets forgotten, and i can't even look at loot before they nyoom off 3 rooms away.
    (11)

  2. #32
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Maeka View Post
    Unless, of course, the healer is trying to cast Protect.... because you know, 15% defense is nearly as powerful as a Rampart (last I checked, that's 20%).
    Iirc, the % damage reduction caused by the entirety of some 4.5k Defense is still under 20%. Your 15% is then 15% of that, so really more like under 3% damage reduction. But you could always cast it before the ring falls, unless they're sprinting immediately out of the cutscene. This should also occur only once per instance, whereas Sprint should be occurring every 60-100 seconds, with the death of every gather.
    (1)

  3. #33
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Shadowblind View Post
    I'll never understand why a tank would use sprint in the first place in a dungeon after aggroing a mob. Just run with your team . . . problem (mostly) solved.

    Anyway assuming you as the healer are geared properly and using heals over DPSing, if the tank still dies because he pulled a million mobs then the fault lies 100% with the tank. Grinding dungeons in this game shouldn't be stressful to anyone involved. If it is then you're doing it wrong haha.
    Because on large pulls it means you're taking less hits due to the distance you create with the previous mobs you just aggro'd which leaves you with a good amount of health to soak up the hits when they all converge on you + the other group you just pulled. I only pop sprint right before I start pulling a large amount of mobs and the healer has more than enough time to pop sprint as well to keep up. Hell I usually pop sprint with my weapon drawn so that they can visually see me sprinting.
    (1)

  4. #34
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    This didn't change anything for me, since I've always used Sprint anyway. Especially on DRK, for I used no TP on big pulls whatsoever. But I did Sprint on WAR and PLD as well, so.
    (0)

  5. #35
    Player
    koroko220's Avatar
    Join Date
    Jul 2015
    Posts
    132
    Character
    Kai Amaryllis
    World
    Famfrit
    Main Class
    Summoner Lv 70
    I hate this too OP. If you look away just for a second and they sprint off you can't sprint to catch up anymore because well... now you're running at the same speed....
    (5)

  6. #36
    Player
    Justin_Uriel's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    19
    Character
    Dyne Hyden
    World
    Lamia
    Main Class
    Gladiator Lv 8
    Not going to lie here,
    I think it is funny when the tank sprints off, leaves the group behind then either dies or really has to saved. I don't even mind if it wipes us and we get to do it again. Sprint all you want, I don't play to be in a rush. I will do what I can to keep you alive, but that is it. I have had them sprint off before my screen loaded up for the next room. Then he/she got mad. Blame the internet! LoL
    The point - sprint if you can while you watch the group. If the tank or healer or even dps is just leaving the rest of the group... Well, crap happens.
    I still want to know what everyone is doing with that extra 5 to 10 minutes they got from rushing. Must be some kind of serious secret... or maybe they just think they can so why not? Heck, I don't know, but it is still funny.
    (7)

  7. #37
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    A good tank should do this, however, a good tank will also apologize if the healer wasn't ready.
    (1)

  8. #38
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    No, because I'm ALWAYS keeping an eye on the tank. It's literally a healers job.

    If I see them sprint, I sprint.
    (6)

  9. #39
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    I know there's been a few times that as a healer I still have sprint on cooldown from the previous boss fight, and guess who missiles away.
    (11)

  10. #40
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    A team that sprints together wins together.

    A healer that doesn't sprint means bad times for everyone involved.

    Don't be a bad healer, use your legs. Sprint is very good cardio!
    (3)

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